Rise of the Golden Idol: The Sentience Gambit Walkthrough

This walkthrough covers The Sentience Gambit, the third case of The Age of Restraint DLC for Rise of the Golden Idol. You will find where every word is, hints that get more specific as you go, and the solved scrolls at the end of each section.

Rise of the Golden Idol: The Sentience Gambit Walkthrough

Scenario 3: A Daring Mission Goes Awry


Words:

Outside

  • Note on the red-striped helmet in the getaway shuttle: Little Chirper, Mr Red, Mr Blue
  • Hood: Wore Hood
  • Note: Mr Green
  • Person holding the idol: Mr Black, Stole, Golden Idol
  • Ptalla: Sentient Robot
  • Robot behind the wall: Purposely, Mistakenly, Repeatedly, Belatedly

Inside the ship

  • Control room map: Door, Window, Elevator
  • Blue machine: Disconnected
  • Sentinel with an injured leg: Circular Saw
  • Robot room: Patrol Robots, Ship, Gym, Returned
  • Robot at the vault door: No One
  • Vault: Artifacts
  • Ethem in his cell: Ordered, Shot
  • Red machine: Reported, Mourn DaSilva, Ptalla Kib, Daria Zins, Gimgim Kerra, Heco Sift, Bethabs Dauberi
  • Suggestion box: Veridola, Miscalibrated

Names, Details and Symbols Scrolls

Hints:

  • The ship has six outer bedrooms, five work rooms and a vault in the middle.
  • Only Heco Sift is unaccounted for. With Gimgim arrested, his duties pass to the person one rank below him.
  • Sentinels have Veridolas set into their foreheads, while visitors wear temporary golden crowns. The calibration room shows how one can be set to always read as true.
  • The tracking reels follow six people. One of them never leaves the vault, and another goes dark after a trip to the garage.
  • Ethem’s diary describes a room that does not match the cell you see.
  • The heist notes give each crew member a job: one works remotely, one drives, and two work inside.
  • The lights on the blue machine look like a Lemurian memory seal. The plan says to disconnect me, so think about what is stored in it.
  • The armed robot outside was told to hold its gun and repeat a message, not to fire.

Events Scroll

Hints:

  • Getting Gimgim locked away in the last case suddenly makes sense. Ask what his absence made possible.
  • Compare the wounds. Coloured gunshot wounds and a row of star-shaped wounds come from different weapons.
  • Every robot command has a timestamp. Use them to order the heist.
  • The way in was also the way out. The gun near DaSilva can fire four times but only shows two charges.

Back to The Age of Restraint walkthrough for the other cases in this DLC.