Strange Antiquities: Day 19 Walkthrough

All Strange Antiquities guides

Day 19 is the epilogue of Strange Antiquities. A stream of customers asks for the objects you have not identified yet, and this guide lists each of them with the object they need.

Strange Antiquities: Day 19 Walkthrough

Day 19, Monday


Who visits, and in what order, depends on the choices you made and the ending you saw, so some customers below may not appear. Find them by name.


Customer 1: Tess Sherwood

Tess asks for a cure for Morgan’s Insanity.

Give Tess the Diverging Hook.

Strange Antiquities Day 19 Diverging Hook

Customer 2: Peggy Grafton

Peggy wants something that draws water from thin air. Look up Water in the index: the Manus weighs half as much as an Evocant. It is the bronze hand pendant with a turquoise stone, an Aquamarine, the stone of water. Weigh it against the Evocant to confirm it weighs half a pound.

Give Peggy the Manus.

Strange Antiquities Day 19 Manus

Customer 3: Cecil Bateman

Cecil names the object he wants.

Give Cecil the Witch’s Finger.

Strange Antiquities Day 19 Witch's Finger

Customer 4: Owen Foxe

Owen wants to call on Corchen, a serpent goddess of the earth, as the Ossic Ring entry reminds you. The Corchenna gives off an imposing aura. It is the dark red jar with a serpent on it: it is made of clay, has Jade stones, produces a Draedic field and feels unsettling with Inner Perception.

Give Owen the Corchenna.

Strange Antiquities Day 19 Corchenna

Customer 5: Martha Chapman

Martha only visits if you did not get Ending III or IV. The Weaving Edge has an oak handle: it is the dagger with a gold blade and a skeleton carved into its wooden handle.

Give Martha the Weaving Edge.

Strange Antiquities Day 19 Weaving Edge

Customer 6: Frances Mason

The only useful part of the Water’s Shadow entry is that it produces a faint Thaumic Field. It is the small grey pendant shaped like a girl in a dress.

Give Frances the Water’s Shadow.

Strange Antiquities Day 19 Water's Shadow

Customer 7: Gus Foley

Gus names the object he wants.

Give Gus the Spirit Eye.

Strange Antiquities Day 19 Spirit Eye

Customer 8: Alice Holtby

The Argyll entry is the shortest in the book: it relates to the earth and produces a Draedic field. It is the large clay pot with earth symbols on it.

Give Alice the Argyll.

Strange Antiquities Day 19 Argyll

Customer 9: Tommy Browne

Tommy names the object he wants.

Give Tommy the Aries Remnant.

Strange Antiquities Day 19 Aries Remnant

Customer 10: Thomas Pope

Thomas wants something to get the quarry working again. Depending on your choices you may not have confirmed it, but you have labelled it.

Give Thomas the Pitt.

Strange Antiquities Day 19 Pitt

Customer 11: William Wheatley

William wants to feel fear. Depending on your choices you may not have confirmed it, but you have labelled it.

Give William the Zeah.

Strange Antiquities Day 19 Zeah

Customer 12: Althea O’Shea

Althea names the object she wants. You identified it long ago, though you may never have confirmed it.

Give Althea Corvan’s Might.

Strange Antiquities Day 19 Corvan's Might

Customer 13: Constance Bader

Constance names the object she wants.

Give Constance Morgan’s Folly.

Strange Antiquities Day 19 Morgan's Folly

Customer 14: Jane Fairburn

Jane wants her sons to feel penance.

Give Jane the Binding Seed.

Strange Antiquities Day 19 Binding Seed

Customer 15: James Herschel

James names the object he wants. You have labelled it, even if you never confirmed it.

Give James the Lunima.

Strange Antiquities Day 19 Lunima

Customer 16: Freddie Lamb

Freddie names the object he wants. You have labelled it, even if you never confirmed it.

Give Freddie the Abrasive Mether.

Strange Antiquities Day 19 Abrasive Mether

Customer 17: Charlotte Bradshaw

The Shinn is made from things tied to the sea. It is the large wooden object with a turquoise stone: the wood is driftwood and the stone is Aquamarine.

Give Charlotte the Shinn.

Strange Antiquities Day 19 Shinn

Customer 18: David Chafer

David wants to stay dry. With one object and one entry left, this is the Storm Ward: it protects against the elements, is made of bronze or iron, and this bronze piece with a green stone carries the symbols of every element.

Give David the Storm Ward.

Strange Antiquities Day 19 Storm Ward

This completes the collection and earns the final achievement, Ascendant Thaumaturge. Give Jupiter a scratch behind the ears: the game is done.


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