All Escape Academy 2 Back 2 School guides
Chapter 8 is the finale: Eye of the Brain Storm on the island and Mind Your Elders, a key-and-bridge puzzle inside Alistair Bell’s head. Both are short, but the brain-scale and key-swapping puzzles are where most people get stuck.
Chapter 8: Eye of the Brain Storm and Mind Your Elders
If the Escape Buck on the last brick behind the Museum never appeared in Chapter 3, it should be there now. Go to the back of the Museum on the Humanities Campus and hop along the bricks into the water to grab it.
Then go to the beach docks to continue the story.
Eye of the Brain Storm
The Island
Head to the middle of the island. Reach the lone tree behind Headmaster Solange for the Diamond Paper and pin it. The rocks around the center have markings on top: compare them with the paper to read OPPOSITE, left to right. The stone next to Solange has a padlock with “Remember” written on it, and the opposite of remember is FORGET. Go down the stairs.
Diamond Cards
Collect the diamond cards: 3 on the board by the bed, 2 next to Solange, 4 on the chair, 5 on the table and the Ace on the shelf by the door. The counter by the bed says every row and column must add up to the same number:
| 2 | 6 | 7 |
| 9 | A | 5 |
| 4 | 8 | 3 |
Take the Lightbulb and put it in the lamp on the same counter. Four cells light up. Enter those numbers on the safe next to Solange:
| 1 | 5 |
| 8 | 3 |
Take the Brain in Jar.
The Vicluevian Man
Turn the arms and legs on the Vicluevian Man wall until the hands and feet sit on the arrows:
- Left arms + legs: left button 5 times
- Arms: right button 3 times
- Right arms + legs: left button once
Brain Graphs
Put the Brain in Jar in container C. The board behind Solange says Specimen E has a brainpower of 12. At the machine in front of the containers, press the red button for Specimen A’s Brain Graph, move the lever right and press again for B, and repeat for C and D. Compare each graph with E’s to work out its brainpower: count the squares, with full squares worth 1 and half squares worth 0.5.
| Specimen | Brainpower | Animal |
|---|---|---|
| A | 16 | Elephant |
| B | 9 | Monkey |
| C | 19 | Human |
| D | 12 | Rat |
Match each brain to an animal on the door by size and enter: Elephant 16, Monkey 09, Human 19, Rat 12.
The Student Machine
On the machine with the students in it, some numbers have squares that match the grid on the machine in the middle. Each number is the sum of the grid positions marked with an x. The dots are shown the way the machine shows them and are not added:
3
| . | |
| x | |
| . |
9
| x | |
| x | |
| . |
12
| x | |
| x | |
| x |
13
| x | |
| x | x |
| . |
14
| x | x |
| x | x |
| . |
17
| x | |
| x | |
| x | x |
That only works out one way. Enter it on the middle machine:
| 1 | 6 |
| 4 | 3 |
| 5 | 2 |
Step into the brain pod to finish Eye of the Brain Storm.
![]() | Eye of the Brain Storm Complete “Eye of the Brain Storm” |
Mind Your Elders
Inside Alistair’s mind, every bridge has a keyhole. The keys have shapes, and the number of edges on the keys has to match the mark on the bridge. Red, blue and green keys also mix into other colors.
First Bridges
- Take the Red Key and Blue Key from the statues on either side. Use the Blue Key on the chest by Gillian on the left to get a Cannonball, and take the Blue Key back.
- Use the Blue Key on the chest by the cannon to get a Lighter, and take the key back. Load the Cannonball and Lighter into the cannon.
- Take the two Red Keys from the statues. A little further ahead is Reina Wym’s Final Words (1 of 4).
- Ride the zipline. The keyholes on the left need the Red Key shaped like two stacked diamonds plus the Blue Key.
- Cross to Kira and jump to the left for Reina Wym’s Final Words (2 of 4) and a Green Key from the statues.
- Go back to the first bridge, take both keys out and insert the Red Key shaped like two stacked triangles plus the Green Key.
- Cross again and use the two-diamond Red Key plus the other Red Key.
The Building
Cross again and take the Color Diagram from the statue. You’ll need it for color combinations. In the “building”, take the Red Key from the statue. On the left side, insert the Red Key and Blue Key (red + blue = purple). Go on into the building and take the Blue Key and Green Key from the statues.
Ride the zipline, take Reina Wym’s Final Words (3 of 4) from the statue and ride the next zipline beside it. You land on a platform with students. Look at the hole near Stevie Picks and Natasha Notes, by the floating guitar and mic. Drop down, grab the Green Key and drop below the bell to land back in an earlier area.
Last Bridges
Ride the ziplines back to the building and turn left, but don’t cross the first bridge. Take both keys out and insert the Blue Key plus the Green Key that looks like a diamond, square and triangle mashed together (the one with the most sides).
Follow the path to the purple building. Before you cross the bridge with 8 yellow marks, take the Red Key and Blue Key from the bridge with the purple square on your left. Then use the two-triangle Red Key plus the round Green Key on the 8-mark bridge.
Across it is a cube with 6 white marks. Use a Red, a Blue and a Green Key on it. The keys you have left should add up to 6 edges. Take Reina Wym’s Final Words (4 of 4).
Before you leave, ride the zipline onto the roof. With enough speed you can jump onto Alistair’s head for Do You Mind?.
![]() | Do You Mind? Jump on Alistair Bell’s head in “Mind Your Elders” |
Talk to Alistair and show him the letter to finish Mind Your Elders. If every escape room is at A+, Star Student unlocks too. Go to the Upper Arts Campus and talk to Headmaster Solange for Escape the Academy.
![]() | Mind Your Elders Complete “Mind Your Elders” |
![]() | Star Student Get an A+ in every escape room. |
![]() | Escape the Academy Survive your second year at Escape Academy. |
After the Story
With 80 puzzle pieces you can open the door in the Upper Arts Campus. Climb up, take the zipline and go around the back of the lighthouse to a machine. Buy A Long Distance Call for $50. Its symbol matches the one on the monkey door in the Upper Arts Campus. The code is 4213, and it unlocks The Big RevEEL. The achievement guide has a picture of the symbol and covers everything else you can still miss.
![]() | The Big RevEEL Make contact with an old friend of the Academy. |
Previous: Chapter 7 walkthrough. Every chapter is listed in the Escape Academy 2 Back 2 School walkthrough.
Based on the original walkthrough by aquatorrent.





