Heartfall: How to Unlock All Routes

Unlock every route in Heartfall: A Tale in Three Lives with a step-by-step guide to the choices and quests that start each one.

Heartfall: How to Unlock All Routes

The table lists the warnings for each route. For more detail, see the official Heartfall carrd.

RouteContent warnings
Route 0: Have We Been Here Before?None
Route 1: The Dark ForestImmolation, horror, body horror
Route 2: Dog-Eat-Dog WorldExtreme blood
Route 3: Live, Laugh, DivorceNone
Route 4: Ashes and AlliancesExtreme blood
Route 5: Should’ve Aimed for the HandGrief, drowning
Route 6: The Cow HeistStarvation
Route 7: Welcome Home, AllyNone
Route 8: Music is MagicBody horror
Route 9: The Court of Last ChancesNone
Route 10: Any-fin is possible!Unreality/depersonalization, scopophobia, trypophobia
Route 11: Wolf in Sheep’s WoolHorror, body horror, starvation, unreality/depersonalization, derealization, scopophobia

Route 0: Have We Been Here Before?

This is the canon route. Play through the story as it happens in canon:

  1. Search the house in the village.
  1. Take Scar’s quest to cause mischief.
  1. Head into the caves. Get the flint and steel there, and meet BigB and Martyn.
Route 0: Have We Been Here Before?
  1. Hand the flint and steel to Scar.
Route 0: Have We Been Here Before?
  1. Choose to seek monopoly with Scar.
Route 0: Have We Been Here Before?
  1. Lead the creeper to the group. Both options end the same way, but picking the second option every time unlocks extra dialogue.
  1. If Martyn asks how Scar is treating you, reassure him.
Route 0: Have We Been Here Before?

Route 1: The Dark Forest

  1. Once you have visited the village for the first time, build your house.
  1. Turn down Jimmy and Scott when they invite you to an alliance.
Route 1: The Dark Forest
  1. Follow Route 0 (the canon route).
  2. When you and Scar walk past your house, insist that it’s where you live.

Route 2: Dog-Eat-Dog World

  1. Follow Route 0 (the canon route).
  2. When Martyn asks how Scar is treating you, complain.

Route 3: Live, Laugh, Divorce

  1. Build your house after your first trip to the village.
  1. Say yes when Jimmy and Scott invite you to an alliance.
Route 3: Live, Laugh, Divorce

Route 4: Ashes and Alliances

  1. After your first visit to the village, help Joel tame wolves.
  1. Agree when Joel asks you to ally with him.
Route 4: Ashes and Alliances

Route 5: Should’ve Aimed for the Hand

  1. Follow Route 0 (the canon route).
  2. When Martyn asks how Scar is treating you, tell him it’s not the best, but it’s fine.
  1. While you gather driftwood for the base, speak to Ren and BigB on the beach.
Route 5: Should’ve Aimed for the Hand
  1. Once the travelling magic act is over, accept when Martyn asks you to cause chaos with him.

Route 6: The Cow Heist

  1. Follow Route 0 (the canon route).
  2. Join Scott and Jimmy when they plan a cow heist.

Route 7: Welcome Home, Ally

  1. The first time you leave the village, talk to Jimmy and help him with his cow wrangling quest.
  1. Follow Route 0 (the canon route).
  2. A prompt appears when you go to sleep. Pick Remember.

Route 8: Music is Magic

  1. During your visit to the village, take Impulse’s request and complete it.
  1. When Impulse asks to see the village’s secret room, show it to him.

Route 9: The Court of Last Chances

  1. Follow Route 0 (the canon route).
  2. On day three, once you’ve left the desert and found the cow, go to the flower valley. There’s a goose in the bottom-left corner.
Route 9: The Court of Last Chances
  1. Walk up to the goose. It runs away as you get close.
Route 9: The Court of Last Chances
  1. Chase after it.
Route 9: The Court of Last Chances
  1. Choose to sabotage the grove.
Route 9: The Court of Last Chances

Route 10: Any-fin is possible!

  1. After your first village visit, pick up the fishing rod by the lake.
  1. Keep fishing until you reel in a book.
  1. Read the book.
Route 10: Any-fin is possible!
  1. Take the quest it offers.
Route 10: Any-fin is possible!

Route 11: Wolf in Sheep’s Wool

  1. Right at the start of the game, keep interacting with the statue by the lake. Stop when it offers you a staring contest or when you can’t interact with it anymore.
  1. Use the altar on the beach.
Route 11: Wolf in Sheep’s Wool
  1. Accept the quest.
Route 11: Wolf in Sheep’s Wool
  1. Gather the rest of the orb pieces from the other altars.

You’ll find the other altars here:

Middle of the map:

Route 11: Wolf in Sheep’s Wool

Inside the cave:

Route 11: Wolf in Sheep’s Wool

Inside the secret room in the village:

Route 11: Wolf in Sheep’s Wool