Unlock every route in Heartfall: A Tale in Three Lives with a step-by-step guide to the choices and quests that start each one.
Heartfall: How to Unlock All Routes
The table lists the warnings for each route. For more detail, see the official Heartfall carrd.
| Route | Content warnings |
|---|---|
| Route 0: Have We Been Here Before? | None |
| Route 1: The Dark Forest | Immolation, horror, body horror |
| Route 2: Dog-Eat-Dog World | Extreme blood |
| Route 3: Live, Laugh, Divorce | None |
| Route 4: Ashes and Alliances | Extreme blood |
| Route 5: Should’ve Aimed for the Hand | Grief, drowning |
| Route 6: The Cow Heist | Starvation |
| Route 7: Welcome Home, Ally | None |
| Route 8: Music is Magic | Body horror |
| Route 9: The Court of Last Chances | None |
| Route 10: Any-fin is possible! | Unreality/depersonalization, scopophobia, trypophobia |
| Route 11: Wolf in Sheep’s Wool | Horror, body horror, starvation, unreality/depersonalization, derealization, scopophobia |
Route 0: Have We Been Here Before?
This is the canon route. Play through the story as it happens in canon:
- Search the house in the village.


- Take Scar’s quest to cause mischief.


- Head into the caves. Get the flint and steel there, and meet BigB and Martyn.

- Hand the flint and steel to Scar.

- Choose to seek monopoly with Scar.

- Lead the creeper to the group. Both options end the same way, but picking the second option every time unlocks extra dialogue.


- If Martyn asks how Scar is treating you, reassure him.

Route 1: The Dark Forest
- Once you have visited the village for the first time, build your house.



- Turn down Jimmy and Scott when they invite you to an alliance.

- Follow Route 0 (the canon route).
- When you and Scar walk past your house, insist that it’s where you live.



Route 2: Dog-Eat-Dog World
- Follow Route 0 (the canon route).
- When Martyn asks how Scar is treating you, complain.



Route 3: Live, Laugh, Divorce
- Build your house after your first trip to the village.



- Say yes when Jimmy and Scott invite you to an alliance.

Route 4: Ashes and Alliances
- After your first visit to the village, help Joel tame wolves.


- Agree when Joel asks you to ally with him.

Route 5: Should’ve Aimed for the Hand
- Follow Route 0 (the canon route).
- When Martyn asks how Scar is treating you, tell him it’s not the best, but it’s fine.




- While you gather driftwood for the base, speak to Ren and BigB on the beach.

- Once the travelling magic act is over, accept when Martyn asks you to cause chaos with him.


Route 6: The Cow Heist
- Follow Route 0 (the canon route).
- Join Scott and Jimmy when they plan a cow heist.



Route 7: Welcome Home, Ally
- The first time you leave the village, talk to Jimmy and help him with his cow wrangling quest.


- Follow Route 0 (the canon route).
- A prompt appears when you go to sleep. Pick Remember.


Route 8: Music is Magic
- During your visit to the village, take Impulse’s request and complete it.



- When Impulse asks to see the village’s secret room, show it to him.




Route 9: The Court of Last Chances
- Follow Route 0 (the canon route).
- On day three, once you’ve left the desert and found the cow, go to the flower valley. There’s a goose in the bottom-left corner.

- Walk up to the goose. It runs away as you get close.

- Chase after it.

- Choose to sabotage the grove.

Route 10: Any-fin is possible!
- After your first village visit, pick up the fishing rod by the lake.


- Keep fishing until you reel in a book.


- Read the book.

- Take the quest it offers.

Route 11: Wolf in Sheep’s Wool
- Right at the start of the game, keep interacting with the statue by the lake. Stop when it offers you a staring contest or when you can’t interact with it anymore.


- Use the altar on the beach.

- Accept the quest.

- Gather the rest of the orb pieces from the other altars.
You’ll find the other altars here:
Middle of the map:

Inside the cave:

Inside the secret room in the village:



