Complete Route 4, Ashes and Alliances, in Heartfall and earn both ending achievements on the route.
Heartfall: Route 4 Walkthrough
Route 4 is called Ashes and Alliances. This walkthrough covers basic gameplay for the route and the Route 11 ending. Story details are left out where possible, and not every line of dialogue is listed. Spoilers are marked, so read carefully.
Achievements: the route ends with either [Violent end] or [A Lonely Death].
Session 1: Starting Your Adventure
- Pick up your tools, leave the glade, and cross the beach toward the forest.
- Head to the village. Talk to every villager and step inside the mysterious house at the back.
- Once you have talked to everyone, leave the village and find Joel.
- Offer to help him with the wolves, then accept his alliance.
- Help Joel build the cabin. You need stone and wood for it.
- Stone: go up the mountain path and mine near the cave.
- Wood: chop trees in the mystic grove, close to the village entrance.
- Go back to the cabin site and start building.
- The windows need sand. Go to the desert and interact there to collect it. Scar is also there if you want to talk to him.
- Return to the cabin and pack up for the night.
Session 2: The Trouble with Wolves
Joel turns down Bdubs and Cleo at the start of the day, and your reputation with both of them drops. After a short conversation, you get the [Prank Somebody] quest.
Quest: Prank Somebody
Joel is bored and wants someone to mess with.
- Find Scar in the desert and talk to him.
- Visit Scott and Jimmy in the Flower Fields.
- Help Joel keep Jimmy and Scott busy, free the chickens, and leave.
Warning: this quest lowers your reputation with Jimmy and Scott.
- Go to the Marsh area and talk to Etho.
- Play Tango’s game in the upper left corner of the Marsh.
- When the game is over and Joel has talked to you about losing a life, visit Ren at his fort above the Mountain Path.
The game forces your reputation with Tango, Ren, and Martyn down.
- After you leave, interact with the wolf at the bottom of the path.
- Once the wolf has cost you a life, go back to Joel at the Mountain Path and talk it over.
- When the day ends, return to the cabin and pack up for the night.
Session 3: Ashes to Ashes
Story spoiler: the house is on fire when the session begins. Tell Joel, then keep going through the dialogue to get out. Joel loses his yellow life and wants revenge.
Spoiler-free version: someone unknown set the cabin on fire.
Afterward, ask your neighbours how the fire started. This starts the [Find the Culprit] quest, so talk to as many people as you can.
Quest: Find the Culprit
- Find Cleo and Bdubs.
- Talk to Scar.
- Talk to Scott and Jimmy.
- Leave the flower valley.
- Find Ren up at the Mountain Fort.
- Leave the fort with Joel, talk to Cleo, and head home.
The session ends when you get back to the cabin.
Session 4: Dust to Dust
Cleo admits she burned down your house. You then get the option to move into the Crastle with Cleo, Bdubs, and Tango.
- Go up to the Crastle and talk to Bdubs.
- Go inside and talk to Tango, then Cleo.
- Accept Cleo’s quest to deepen the moat and gather materials.
Quest: Deepen the Moat
- Find Joel at the burnt-down cabin.
- Find Bdubs near the caves up the Mountain Path and pick “What’re you doing?”
- Help Bdubs collect stone.
- Go back to the Crastle.
Much of the dialogue that follows matters to the story. Spoiler: Martyn tries to kill Joel, and you die in his place.
- After the fight, go back to the Crastle and find Joel.
- Bdubs hands you some beef. Give it to the Dog or to Joel. Do not keep it.
- Go to bed, then go outside to find Joel.
- Comfort him and tell him you are fine, even though you died earlier.
- Go back to the Crastle and end the session.
Session 5: Red Winter Is Coming
Step outside when the session starts and talk to Cleo. She gives you the [Recruitment] quest.
Quest: Recruitment
- Find Scar. Then tell Joel “You’d die for him if needed”.
- Look for Etho in the marsh. He is not there, so carry on with the quest.
- Find Jimmy and Scott.
- Go back to the marsh and search for Etho again. Convince Joel once more during the dialogue.
- Whenever the dialogue allows, keep telling Joel you would die for him.
- Return to the Crastle and talk to Cleo and Bdubs.
- At the campfire, talking to Bdubs should give you the prompt to say you consider them “family”.
Back at the Crastle that night, Joel should tell you he would die for you too. The session ends there.
Session 6: The War (Staying)
Talk to Joel outside the Crastle as soon as the session begins.
Warning: in this conversation you must decide whether to stay at the Crastle or leave it. Your choice can change the ending and opens up different dialogue.
- Leave to give Joel your full allegiance.
- Stay to side with the Crastle and help Cleo and Bdubs.
Every dialogue option from here on follows the choice to stay. Joel stays with you whichever option you pick.
- Pick the dialogue options that convince Joel to stay.
- Repeat the quest from the last session and ask the others to fight with you.
Quest: Recruitment Part 2
- Convince Etho to help.
- Convince Scar to join.
- Convince Scott and Jimmy to fight on your side.
Your reputation with them should go up. Go back to the Crastle and talk to Cleo and Bdubs. Most of what comes next is story dialogue.
Spoiler: you fight Ren and the others. When you have to choose between [help Scar] and [fight BigB], pick [fight BigB]. Helping Scar may give different dialogue. If you get this right, you can kill BigB and keep fighting.
When the game lets you help Joel fight Ren, help Joel first. The fight is mostly dialogue. It should go as intended if you told Joel earlier that you would die for him and he promised the same.
The session branches a lot, but by now you should have the [Make Them Pay] quest.
Quest: Make Them Pay
- Find Ren and fight him.
- Go back to the battlefield.
Spoiler: track everyone down and get rid of them. Killing them will not bring Joel back, but you do it anyway. If you made it this far, the game forces this option. Last of all, find Cleo and make sure she stays down this time. Family no longer counts for anything on this route.
You win, and you are left alone. Joel would not have wanted this. The ending unlocks the [Violent end] achievement.
Session 6: The War (Leaving)
Talk to Joel outside the Crastle as soon as the session begins.
Warning: what you pick in this conversation changes how the route ends.
- Leave to keep your allegiance with Joel.
- Stay to help the Crastle and fight.
Spoiler: staying leads to the [Violent end] achievement. Leaving leads to [A Lonely Death].
The steps below follow the choice to leave with Joel.
- After choosing, keep convincing Joel that leaving is the right call.
- Go back to your cabin and search it for anything useful. This choice lowers your reputation.
You then get the [Ask for Help] quest.
Quest: Ask for Help
- Talk to Scott and Jimmy.
- Find Scar in the desert.
- Head over to the Beach and keep walking.
- Check the cabin one last time.
Spoiler: on your way home you run into Martyn. He tells you everyone else is dead and you are the only one left. If your earlier choices made Joel agree that he would die for you too, Joel is the one who dies when Martyn attacks you. It changes nothing. Martyn kills you as well, and you do not fight back.
You die alone and earn the [A Lonely Death] achievement.


