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Route 10 is the fishing route. You spend four days at the dock, reeling up lost belongings and deciding who gets them back, and those gifts pick your ending.
Route 10: Any-fin is possible! Walkthrough
The route has three endings. Delivering every gift leads to Bass Friends Forever: True Pacifish, keeping all of them leads to Goodbye Krill World: Fishing Anonymous, and anything in between leads to Fish or Be Fished: Fishmaster. Most dialogue choices do not matter here. What counts is what you do with the gifts.
Starting the Route
You can talk to anyone on day one, as long as you do not join an alliance.
- Pick up the basic tools in the starting grove and leave the beach.
- Go to the village. At the house furthest from the entrance, on the left, add your name to the list on the door.
- Go inside the house, then leave again. Nothing here matters for this route.
- Interact with the wooden sign at the docks to get the fishing rod.
- Fish at the dark spot in the lake. Your first catch is a Good Luck Fish.
- Keep fishing until you pull up the Catalog Book. It takes a while.
- Read the book from your inventory and accept the quest.
- Go back to fishing. Scar comes over and offers to help. Taking his help or not does not change the ending.
- Keep fishing until you catch a hoodie. That is the first gift.
Every gift you catch is added to the Catalog Book. If you are not sure who owns something, Scar shares gossip that hints at it.
Save often. A save at the start of Day 4 lets you go back for the other two endings without replaying the whole route.
Day 1
| Catch | Give it to | Where to find them |
|---|---|---|
| Hoodie | Joel | In the forest near the village entrance |
| Wooden Puppets | Cleo | On the southeast side of the village |
| Deck of Cards | Tango | At the cave entrance up the mountain trail |
Click the sign to sleep. You wake up on the beach, so walk back to the dock and keep fishing.
Day 2
| Catch | Give it to | Where to find them |
|---|---|---|
| Cookie | BigB | At his house: take the mountain trail past the mines, then the path to the left of the Dogwarts castle |
| Toy Horse | Bdubs | On the left side of the path up to the Crastle |
| Used Tissue Box | Etho | In the middle of the swamp. The entrance is left of the docks |
| Clay Sculpture | Skizz | Bottom left of the screen, close to the dock |
BigB quizzes you on cookie history when you hand over the cookie. The answers are Mumbonistan, hard dough and short dough, and the bottom option for the last question. He grumbles if you get one wrong, but it does not hurt your run.
Sleep at the sign again. You wake up near the volcano entrance this time.
Day 3
| Catch | Give it to | Where to find them |
|---|---|---|
| Ghost Hunting Kit | Impulse | In the middle of the village |
| Sheriff Badge | Jimmy | South side of the flower valley: cross the bridge left of the docks and take the rightmost path |
| Wedding Veil | Scott | In the middle of the flower valley. He only shows up after Jimmy has his badge |
Sleep at the sign. You wake up at the volcano. Save now if you want the other endings later.
Day 4
| Catch | Give it to | Where to find them |
|---|---|---|
| Picture Book | Martyn | He comes to the dock himself. Hand it over during that scene, because this gift cannot wait |
| Guitar | Ren | Inside the Dogwarts castle up the mountain trail |
Martyn shows up angry that nobody is fighting. Fish up the picture book and give it to him on the spot, and he drops the idea. He then asks you to get through to Ren. Keep fishing until the guitar comes up and take it to him at Dogwarts.
Bass Friends Forever: True Pacifish
This is the ending for giving everyone their gift. The one rule: deliver each gift on the same day you catch it. Sleeping with an undelivered gift locks you out of this ending.
- Deliver all the gifts above. Everyone you give one to joins you at the dock the next morning.
- When a slug-like Watcher crawls out of the water and tells you to stop, throw it back. This happens more than once.
- Once Ren has his guitar, he comes down to the dock with the others.
- Talk to Scar and get him to join the group.
- The Watcher comes back in a much scarier form. Put Scar’s flowers on its head and hand it your fishing rod.
- It asks you to teach it to fish. Do it, and the ending plays.
Fish or Be Fished: Fishmaster
For this ending, give at least one gift but not all of them. The easiest way is to load your Day 4 save and keep the picture book from Martyn. Keep fishing, then go to sleep.
The next day you are pulled into a three-round fishing contest. Winning, losing or letting Scar help you cheat all give the same achievement, but if you want to win:
- Round 1: fish the first spot.
- Round 2: you cannot win this one, whatever you pick.
- Round 3: fish the third spot.
Finish the conversation with Scar afterward to unlock the achievement.
Goodbye Krill World: Fishing Anonymous
Fish up all twelve gifts and do not give any of them away. Then keep fishing.
Near the end the dialogue box goes black and looks empty. The game is not broken: look for the small arrow in the bottom right corner of where the box would be and click it to continue. Keep going and the ending plays.
For how to get onto the other routes, see the route unlock guide. Every ending in the game is covered in Heartfall: All Endings and Achievements.