Strange Horticulture: Day 4 Walkthrough
Strange Horticulture Day 4 walkthrough: torn card solution, Grizedale and Sizergh Castle trips, Faye Swift’s choice and every customer plant.
Strange Horticulture Day 4 walkthrough: torn card solution, Grizedale and Sizergh Castle trips, Faye Swift’s choice and every customer plant.
Strange Antiquities Day 7 walkthrough: the maiden in the tower Clue Card, Anna Bryant’s letter, the Lead Heart, the Sithean Charm and Francesca’s choice.
Strange Antiquities Day 6 walkthrough: the staircase Clue Card, the St. John’s Anvil, the Elva Stone, the Cussic Purifier and how to open the hidden alcove.
Strange Horticulture Day 5 walkthrough: Egremont card, the strange man and his looking glass, Witch Phygg vs Feverkiss and the Burbidge choice.
Strange Antiquities Day 5 walkthrough: the cut-out Clue Card, Heath Wood, the Orford Spire, the Aries Remnant or Spirit Eye choice and the Holgen Grimm.
Strange Horticulture Day 6 walkthrough: river fork card, Eleanor Bramer’s note, the cult invitation and the right plant for every customer.
Strange Antiquities Day 4 walkthrough: the Locke and Key Clue Card, Edith Moore’s request, the lighter Daedalus Link and the first Gleaston Castle room.
Strange Horticulture Day 7 walkthrough: Bowfell card, Red Abony and the looking glass secrets on the map, and every customer plant.
Strange Antiquities Day 3 walkthrough: the building outline Clue Card, the 1 lb Evocant, the Shield Charm, Hugh Langston’s map and the Vessager.
Strange Horticulture Day 8 walkthrough: crossing paths card, desk symbol puzzle, Kentmere Eye with the Bryer’s Disc and every customer plant.