Queen’s Domain: 8 Starting Area Secrets

Queen’s Domain
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The opening area of Queen’s Domain hides eight secrets: two in the Crypt, one on the beach, and five around the starting area. Most of them are fake walls that open when you press E. The rest are ledges and platforms you reach with a jump and a quick dash.

Five of these spots hold Cooked Food and a Meal Ticket. The others give you Pandora’s Blade, the Witch’s Grimoire, and a way into a higher-level region. Starting Area Secrets #1, #2, and #5 need the Holy Sword Endu, which you get after defeating the Shrine Guardian.

Where to Find All 8 Secret Areas

Crypt Secret Door #1: Pandora’s Blade

Pandora’s Blade is a slash weapon hidden inside the Crypt.

  1. Make your way through the Crypt and take the staircase down right after the Forest Eye Room.
  2. When you reach the open area of the Crypt, turn right.
  3. Find the wall shown in the screenshots and press E on it.
  4. Go through the secret door to reach Pandora’s Blade.
Crypt entrance
Open area of the Crypt
Right side of the open area
Wall to press E on
Secret door opened
Pandora's Blade

Crypt Secret Door #2: Cooked Food and Meal Ticket

The second Crypt secret is on the opposite side of the open area from Pandora’s Blade. Go to the left side of the room, next to the doorway you came in through, and press E on the wall. The secret area behind it holds Cooked Food and a Meal Ticket.

Open area of the Crypt
Left side of the open area
Wall to press E on
Secret door opened
Cooked Food and Meal Ticket

Beach Secret Door: Cooked Food and Meal Ticket

  1. Stand facing the shrine on the beach, where you fight the Shrine Guardian.
  2. Turn around. Look for the wall with a skeleton lying on the ground and pointing at it.
  3. Walk up to that wall and press E to open the secret area.
  4. Eat the Cooked Food, then take the Meal Ticket.
Shrine Guardian fight location on the beach
Wall with a skeleton pointing at it
Secret area with Cooked Food and Meal Ticket

Starting Area Secret #1: Cooked Food and Meal Ticket

You need the Holy Sword Endu for this one, since it gives you the quick dash. Expect several Forest Eyes and Fish to attack you along the way.

  1. Go back to the spot where the game begins and turn right.
  2. Follow the sunken floor through the water.
  3. Jump and quick dash across the gap.
  4. Take the Cooked Food and Meal Ticket at the end of the path.
Spot where the game begins
Sunken path to the right
Gap to cross with a jump and quick dash
Forest Eyes and Fish along the path
Cooked Food and Meal Ticket

Starting Area Secret #2: Cooked Food and Meal Ticket

This spot also needs the quick dash from the Holy Sword Endu.

  1. Go to the first save pillar, next to the barricade you broke at the start.
  2. Climb the staircase on the left.
  3. At the top, turn left. The Cooked Food sits on a small platform across from you.
  4. Run, jump, and quick dash over to the platform.

One or two Skeletons spawn when you get there. You can drop back down to fight them, then make the jump again.

First save pillar near the barricade
Top of the staircase, turning left
Secret platform with Cooked Food and Meal Ticket

Starting Area Secret #3: Cooked Food, Meal Ticket, and Trident Puzzle

  1. Go to the starting area door you unlocked by throwing a dagger into the diamond-shaped target.
  2. Stand in front of the door and turn right. There is a bush in front of the wall.
  3. Walk into the bush until you hit the wall.
  4. Press E on the wall to reveal the secret area.

Inside you’ll find Cooked Food and a Meal Ticket. The area also has a trident puzzle.

Starting area locked door
View to the right of the door
Bush in front of the wall
Secret door entrance

Starting Area Secret #4: Witch’s Grimoire

This secret gives you the Witch’s Grimoire, a secret item.

  1. At the spot where the game begins, find the large tree just ahead of you, slightly to the right.
  2. Walk around the tree, staying close to the wall.
  3. Press E to open a hidden compartment with the Witch’s Grimoire inside.
  4. Open your inventory and use the book. You can now inscribe something in it.

Writing BLINGE gives you the Ring of Fire and unlocks the “Witchcaft” achievement (Inscribe something in the grimoire). If you only want the achievement, you can do this on a separate save file. For the other codes you can write in the book, see all Witch’s Grimoire codes.

Large tree in front of the starting spot
Side of the tree near the wall
Witch's Grimoire in the hidden compartment

Starting Area Secret #5: Secret Region

Warning: this leads to a high-level region with stronger enemies. Wait until you have at least 3 wind charges for the Holy Sword Endu and feel ready for tougher fights.

The way in only opens after you defeat the Shrine Guardian and get the Holy Sword Endu, which changes the world.

  1. Go to the soldiers’ campfire. Next to it is a well covered with rocks and planks.
  2. Once the boss is dead and you have the Holy Sword Endu, the rocks are gone but the planks remain.
  3. Break the planks with fully charged Holy Sword Endu attacks. It takes about 3 to 4 hits.
  4. Drop down the well. If you only have 1 wind charge, aim for the platform on the right side instead of the left.

The drop is easier with 2 or 3 wind charges.

Well before the Shrine Guardian is defeated
Well after the Shrine Guardian is defeated
Well with the planks broken
Standing on the right side platform
Entrance to the secret region