Underkeep: Stat Requirements for All Items

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Only Strength, Dexterity and Wisdom lock gear in Underkeep. Nothing asks for Endurance, and 7 in a stat is enough for almost every item that needs it.

Gear that isn’t in the tables has no requirement at all, so anyone in the party can equip it.

Equip Requirements for Every Weapon, Armor Piece and Accessory

Each number is the lowest value of that attribute you need to equip the item. A dash means no requirement. Inside each table, items go from easiest to hardest to wear.

174 items have a requirement. 18 of them need two stats (14 need STR and DEX, 4 need DEX and WIS), and 4 are locked to one class.


Which Stat Values to Aim For

How many of the items that need a stat you can wear at each value of that stat:

StatItems that need itAt 4At 5At 6At 7At 8
STR812949627781
DEX582746545858
WIS511436405051
  • 7 is the sweet spot. It covers 77 of 81 STR items, all 58 DEX items and 50 of 51 WIS items.
  • 5 already opens a lot: about 60% of the STR gear, 80% of the DEX gear and 70% of the WIS gear.
  • Below 4 you can only wear a handful of items that have a requirement.

The highest requirements in the game:

  • STR 8: Claymore, Soulcleaver, Axe of the Deep Forge, Plate Armor and Moonsteel Shield
  • DEX 7: Light Crossbow, Heavy Crossbow, Jacob’s Longbow and Whispering Armor
  • WIS 8: only the Staff of the Archmage. Everything else needs 7 or less.

Blood Mages and Paladins shouldn’t ignore Wisdom even though it isn’t their main stat. Much of their best gear needs 4 to 7 WIS. The skills for all 7 classes page shows where else that WIS goes for each class.

Weapons

Check a weapon’s “Scales with” line before you swap. Most melee weapons deal damage off STR, but daggers, spears, the Short Sword, Scimitar, Shardpiercer and Embersand Saber use DEX instead.

Swords

ItemSTRDEXWISNotes
Rusty Sword4––
Short Sword4––Scales with DEX
Sword5––
Gravewrought Edge7––Two-handed
Kingbreaker Blade7––Two-handed
Longsword7––Two-handed
Oath of Bastion7––Two-handed
Rusty Longsword7––Two-handed
Claymore8––Two-handed
Shardpiercer44–Thief only; Scales with DEX
Frostbite Edge54–
Sting45–
Stormcleaver45–
Embersand Saber46–Scales with DEX
Scimitar55–Scales with DEX
Edge of the Path65–Two-handed

Axes

ItemSTRDEXWISNotes
Hatchet4––
Embercleave Axe5––
Hand Axe5––
J’s Hand Axe5––
Rusty Hand Axe5––
Rusty Hook of the Butcher5––
Battle Axe6––
Krul’Thar6––Two-handed
Ritecleaver6––
Campbreaker7––Two-handed
Great Axe7––Two-handed
Rusty Great Axe7––Two-handed
Soulcleaver, Axe of the Deep Forge8––Two-handed

Maces

ItemSTRDEXWISNotes
Club4––
Thorn Club4––
Lucille5––
Mace5––
Mace of Stars5––
Flail6––
Gravecleft Mace6––
Rusty Flail6––
Durok’s Promise7––
Lucille7––
Mace of Staggering Blow7––Two-handed
Maul7––Two-handed

Lucille appears twice in the game data, once at STR 5 and once at STR 7. Check the tooltip on the one you pick up.

Daggers

Every dagger scales with DEX, so a Thief with a dagger gets no damage from STR.

ItemSTRDEXWISNotes
Rusty Dagger–2–
Cobra–3–
Dagger–3–
Bloodletter–4–
Ranger Dagger–4–
Nightsting Dagger–5–
Viper–5–
Nullfang–6–
Withered Rose–64

Staves and Spears

Spears scale with DEX. Spell attacks from staffs never miss, just like a Wizard’s spells.

ItemSTRDEXWISNotes
Quarterstaff3––Two-handed; +5 evasion
Quarterstaff + 13––Two-handed; +5 evasion
Spear–4–Two-handed
Novice’s Baton––5Two-handed
Staff of Sleeper––5Two-handed
Staff of Fireball––7Two-handed
Staff of Ice Crystals––7Two-handed
Staff of Stars––7Two-handed
Staff of Thunder––7Two-handed
Staff of the Archmage––8Two-handed
Ice Spear–54Two-handed

Bows, Slings and Crossbows

Ranged hit chance starts at DEX x 10, so a bow you only just meet the requirement for will still miss often. The two crossbows are the only ranged weapons that also need STR.

ItemSTRDEXWISNotes
Hunting Sling–4–Two-handed
Sling–4–Two-handed
Shortbow–5–Two-handed
Slingshot of Thunder–5–Two-handed
Gravecaller Longbow–6–Two-handed
Longbow–6–Two-handed
Longbow of Striking–6–Two-handed
Jacob’s Longbow–7–Two-handed
Light Crossbow47–Two-handed
Heavy Crossbow57–Two-handed

Shields

A Warrior with Shield Bash gets passive armor from a shield, so it’s worth meeting these on your tank.

ItemSTRDEXWISNotes
Iron Shield4––
Shield of Lethander––5
Knight Shield6––
Moonsteel Shield8––
Shield of Protection44–
Shield of Wind–44
Shield of Arrowcatcher55–

Armor

Heavy armor costs evasion: Plate Armor −10, Chain Armor −8, Plate Boots −8 and Plate Helmet −6. On a DEX character that adds up fast.

Helmets

ItemSTRDEXWISNotes
Miner Helmet3––
Helm of Bull4––
Helm of Dominance––4
Helm of Striking–4–
Helm of the Barbarian4––
Helmet of Lucky Farsight–4–+20 ranged hit; a missed shot rolls again
Rusty Scale Helmet4––
Scale Helmet4––
Chain Helmet5––
Crimson Mask––5Blood Mage only
Hood of Insight––5
Crown of Lightning––6
Plate Helmet6––-6 evasion
Archmage Hat––7
Hat of Fire––7
Hat of Winter––7
Moonsteel Helmet7––

Body Armor

Stoneborn can’t wear body armor at all, whatever their stats. Every other slot is fine for them.

ItemSTRDEXWISNotes
Hardened Armor3––
Runeguard Tunic––4
Scale Armor4––
Armor of Emberspike––5
Armor of the Arrowcatcher–5–
Monk Tunic–5–+4 evasion
Spiked Armor5––
Chain Armor6––-8 evasion
Moonsteel Armor6––
Whispering Armor–7–
Ironveil Armor44–
Plate Armor8––-10 evasion

Gloves

ItemSTRDEXWISNotes
Brass Knuckles–4–
Emberskin Mitts––4
Embersteel Gloves4––
Gloves of Striking–4–
Leather Bracers–4–
Marksman’s Bracers–4–
Miner’s Gloves4––
Scale Gloves4––
Whispering Gloves–4–
Chain Gloves5––
Iron Knuckles–5–
Spiritweave Gloves––5
Thunder Gloves––5
Gloves of the Sun––6
Plate Gloves6––
Skyshot Bracers–6–
Moonsteel Gloves7––
Alligator Gauntlets44–

Boots

Leather Boots aren’t on the list, so anyone can wear them, and they add +2 evasion.

ItemSTRDEXWISNotes
Boots of Striking–4–
Froststep Boots––4
Scale Boots4––
Scoutwind Boots–4–+10 ranged hit
Chain Boots5––
Cinderboots––5
Embertrail Slippers––5
Rusty Chain Boots5––
Whispering Boots–5–
Plate Boots6––-8 evasion
Moonsteel Boots7––
Mindstep Sandals–55

Cloaks, Belts and Jewelry

Cloaks

ItemSTRDEXWISNotes
Cloak of Emptiness–––Voidcaller only
Cloak of Venomward––4
Sanguine Mantle––4
Spike Cloak4––
Cloak of Arcane Restoration––5
Cloak of Firespark––5
Cloak of Shadows–5–
Cloak of Striking–5–
Gravemantle Cloak5––
Cloak of Dragon––6
Cloak of the Archmage––7
Mantle of Bloodflow––7
Cloak of Ironveil44–

Belts

ItemSTRDEXWISNotes
Belt of Focused Breath––4
Belt of Minor Evasion–4–
Belt of Second Wind––4
Belt of the Marksman–4–
Belt of Major Evasion–5–
Belt of Sun––5

Amulets

ItemSTRDEXWISNotes
Amulet of Sun––4
Amulet of Freezing––5
Embersteel Amulet––5
Thunder Amulet––5
Wizard’s Ironbind Pendant––5
Archmage’s Seal––6
Amulet of Seven Currents––7

Rings

The Marksman Signet (+5 ranged hit) has no requirement, so it isn’t listed.

ItemSTRDEXWISNotes
Sanguine Signet–––Blood Mage only
Crimson Edge Ring––4
Crimson Ring––4
Ring of Striking–4–
Ring of Corpsebane––5
Ring of Firespark––5
Ring of Lightning Bolt––5
Ring of Monk–5–
Ring of Wind5––
Sapphire Coil––5
Ranger’s Guard–6–

Just starting out? The Underkeep beginner’s guide covers races, classes, combat and the formulas behind every stat.