All Underkeep guides
Every Underkeep class has its own skill set, and not all of them use the same resource. Warriors, Thieves, and Rangers pay in Stamina, Paladins spend Zeal, Wizards and Voidcallers use Mana, and Blood Mages pay with their own HP plus a bone.
Skill values change at each level from 1 to 5, and many skills also need a certain hero level or weapon before they are useful. Some only shine in the right setup, like Zeal finishers on a Paladin or the bleed and poison combo on a Thief.
How Skills Work for All 7 Classes
- You get 1 skill point per level. A skill can hold up to 5 points.
- Active skills sit in the slot next to the basic attack. Right-click that slot to switch between them. Passive skills are always on.
- Many skills only work with a certain weapon type, so check the tooltip before you spend a point.
- Every skill has a minimum hero level before it can take a point. In the tables, this is shown as Unlock.
- The big damage skills all unlock at level 6: Fireball, Ice Tower, Storm Chain, Execution Shot, Shadow Lunge, Bloodfall, and Judgment.
Skill Picks by Class
Warrior
- Choose skills that fit the weapon you carry: Flurry Thrust for swords, Skull Rattle for maces (it stuns), Slice and Dice for axes (it ignores armor), Cleave for two-handers (it hits two enemies), Riposte for one-handers, and Shield Bash for shields (it stuns and adds passive armor).
- Champion’s Grip does not use an action. It gives more damage and stun immunity, so cast it at the start of hard fights.
- Provoking Shout draws enemy attacks to the Warrior. Use it when another front-row hero is hurt.
- Battle Roar buffs the whole party.
- The Flow of Life is a passive that adds max HP and elemental resistance. It is a good place for spare points.
Paladin
- Each basic attack that lands builds 1 Zeal, up to a maximum of 5. The Zeal finishers (Flame of Conviction, Judgment, and Stun Undead) use up all of it.
- Righteous Strike does not use an action. It makes your next basic attack stronger and adds 1 extra Zeal. Cast it almost every round while you build Zeal.
- Once you have 4 or 5 Zeal, spend it on Judgment, which hits Undead and Demons very hard, or on Lay on Hands to heal.
- Divine Guard adds armor each time you spend Zeal, while Zealous Resolve adds damage for each Zeal you keep. These two passives reward opposite habits, so pick one rhythm and build around it.
- Sacred Bulwark converts Wisdom into Armor, which gives the Paladin’s +1 WIS bonus a real use.
Thief
- The Thief relies on evasion, which caps at 60%. Evasive Roll does not use an action and raises that cap.
- Nightshade Mastery adds a random Poison, Bleed, Blind, or Burn to hits. Backstab the Weak then gains crit chance for each negative effect on the target, and Shadow Lunge deals more damage to bleeding or poisoned enemies. This combo is the core of the build.
- Smoke Bomb blinds up to two enemies (-50% accuracy). It works very well against enemies that hit hard.
- Mark the Dead is not only a Blood Mage skill. The Thief unlocks it at level 3, and the marked enemy takes +20% to +40% damage from the whole party.
Ranger
- After Hunter’s Prey unlocks at level 5, open fights by using it on the most dangerous enemy. It only works on close enemies. Then have the whole party attack that target.
- Execution Shot deals extra damage to targets marked by Hunter’s Prey or by Mark the Dead from a Thief or Blood Mage.
- Skirmisher’s Step does not use an action. It gives evasion and makes the next attack stronger.
- Runebound Arrows is a passive that adds random elemental damage to every shot.
Wizard
- Early on, take Fire Spark (burn) or Ice Shard (freeze, which makes the enemy skip its turn).
- For groups of enemies, use Static Shock, Fireball, Storm Chain, and Ice Tower.
- Arcane Lock paralyzes an enemy, but a paralyzed enemy can still attack. It stops movement, not damage.
- Dragon Arcana and Feel the Flow are the key passives.
- Invisibility hides the whole party until you act, which helps you sneak past threats.
Voidcaller
- Void Mend heals, and at levels 2, 3, 4, and 5 it also removes Bleed, Burn, Poison, and Stun in that order. That makes it the best all-round cure in the game, so put points in it.
- Void Lance ignores enemy defenses, so aim it at armored enemies.
- Only one aura can be active at a time, and you can change it when you level up. Raising one aura raises all of them. Aura of the Void, a party barrier that renews itself, is the safe default.
Blood Mage
- Every spell costs 1 bone and some HP. With no bones, it costs more HP instead, so pick up every bone and skull you see.
- Leechcraft heals you for 10% to 50% of the blood damage you deal. Take it as soon as it unlocks at level 5 to make up for the HP cost.
- Blood Lance and Bloodfall are 30% weaker against Undead, so let the Paladin deal with crypts.
- Exsanguinate boosts a bleed that is already on the target. Combine it with Bloodfall or with the Thief.
Warrior Skill Tables
Warrior skills are paid for with Stamina.
Flurry Thrust
Unlock: Level 1
Type: Active
Notes: Needs a sword.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 4 | 5 | 6 | 7 | 8 |
| First strike (% of weapon) | 110% | 120% | 130% | 140% | 150% |
| Second strike (% of weapon) | 35% | 40% | 45% | 50% | 55% |
Skull Rattle
Unlock: Level 1
Type: Active
Notes: Needs a mace.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 6 | 7 | 8 | 9 |
| Damage (% of weapon) | 110% | 120% | 130% | 140% | 150% |
| Stun chance | 9% | 17% | 25% | 33% | 41% |
Slice and Dice
Unlock: Level 1
Type: Active
Notes: Needs an axe.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 6 | 7 | 8 | 9 |
| Damage (% of weapon) | 110% | 122% | 134% | 146% | 158% |
| Armor ignored | 1 | 2 | 3 | 4 | 5 |
The Flow of Life
Unlock: Level 1
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Max HP | +10 | +20 | +30 | +40 | +50 |
| Fire/Ice/Lightning/Poison resist | +3% | +6% | +9% | +12% | +15% |
Provoking Shout
Unlock: Level 2
Type: Active
Notes: Buffs the Warrior for 2 rounds.
Cooldown: 4
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 7 | 8 | 9 | 10 | 11 |
| Attack redirect chance | 40% | 55% | 70% | 85% | 100% |
Shield Bash
Unlock: Level 2
Type: Active
Notes: Needs a shield.
Cooldown: 4
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 6 | 7 | 8 | 9 |
| Stun chance | 9% | 17% | 25% | 33% | 41% |
| Passive armor with shield | +1 | +2 | +3 | +4 | +5 |
Riposte
Unlock: Level 3
Type: Active
Notes: Needs a one-handed weapon. The counter lasts 1 round.
Cooldown: 4
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 6 | 7 | 8 | 9 |
| Armor ignored | 1 | 2 | 3 | 4 | 5 |
| Counterattack damage | 100% | 110% | 120% | 130% | 140% |
Cleave
Unlock: Level 4
Type: Active
Notes: Needs a two-handed melee weapon. Hits 2 enemies.
Cooldown: 2
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 6 | 7 | 8 | 9 | 10 |
| Damage per target (% of weapon) | 80% | 88% | 96% | 104% | 112% |
Champion’s Grip
Unlock: Level 4
Type: Free action
Notes: Buffs the Warrior for 4 rounds and grants stun immunity.
Cooldown: 6
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 7 | 8 | 9 | 10 | 11 |
| Melee/ranged/unarmed damage | +20% | +27% | +34% | +41% | +48% |
Battle Roar
Unlock: Level 5
Type: Active
Notes: Affects the whole party for 3 rounds.
Cooldown: 5
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 10 | 11 | 12 | 13 | 14 |
| Party melee/ranged/unarmed damage | +15% | +20% | +25% | +30% | +35% |
| Party crit chance | +3% | +6% | +9% | +12% | +15% |
Paladin Skill Tables
Paladin skills are paid for with Zeal.
Stun Undead
Unlock: Level 1
Type: Active
Notes: A starting skill with a single level only. Uses up all Zeal (at least 1). Works on Undead only. The stun lasts 1 round.
Cooldown: 1
Stun chance: 20% per Zeal consumed (up to 100% at 5 Zeal)
Lay on Hands
Unlock: Level 1
Type: Active
Notes: Heals one ally. Uses Zeal (at least 1).
Cooldown: 2
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Max Zeal consumed | 1 | 2 | 3 | 4 | 5 |
| Max heal (3 HP per Zeal) | 3 HP | 6 HP | 9 HP | 12 HP | 15 HP |
Divine Guard
Unlock: Level 1
Type: Passive
Notes: Triggers each time you spend Zeal and lasts 1 round.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Bonus armor | +1 | +2 | +3 | +4 | +5 |
Flame of Conviction
Unlock: Level 2
Type: Active
Notes: Uses up all Zeal (at least 1). The stun lasts 1 round.
Cooldown: 4
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Fire damage per Zeal | 3 | 6 | 9 | 12 | 15 |
| Stun chance | 15% | 25% | 35% | 45% | 55% |
Righteous Strike
Unlock: Level 3
Type: Free action
Notes: Costs no Zeal. Your next basic attack also gains +1 Zeal.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Next basic attack damage | +15% | +20% | +25% | +30% | +35% |
Zealous Resolve
Unlock: Level 3
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Melee damage per Zeal held | +5% | +6% | +7% | +8% | +9% |
Sacred Bulwark
Unlock: Level 4
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Wisdom added as armor | 20% | 35% | 50% | 65% | 80% |
Consecrated Ground
Unlock: Level 5
Type: Active
Notes: Costs 3 Zeal. Ends early if the party moves.
Cooldown: 5
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Duration | 1 rd | 2 rd | 3 rd | 4 rd | 5 rd |
| Party armor | +1 | +2 | +3 | +4 | +5 |
| Party fire/ice/lightning resist | +5% | +9% | +13% | +17% | +21% |
Judgment
Unlock: Level 6
Type: Active
Notes: Works with a melee weapon or bare hands. Uses up all Zeal (at least 1).
Cooldown: 5
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Base damage (% of weapon) | 120% | 130% | 140% | 150% | 160% |
| Bonus per Zeal | +10% | +12% | +14% | +16% | +18% |
| Bonus vs Undead/Demons | +10% | +14% | +18% | +22% | +26% |
Thief Skill Tables
Thief skills are paid for with Stamina.
Bleeding Dash
Unlock: Level 1
Type: Active
Notes: Needs a sword or dagger.
Cooldown: 2
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 6 | 7 | 8 | 9 | 10 |
| Bleed chance | 60% | 70% | 80% | 90% | 100% |
| Bleed damage / round | 4 | 5 | 6 | 7 | 8 |
| Bleed duration | 1 rd | 2 rd | 3 rd | 4 rd | 5 rd |
Nightshade Mastery
Unlock: Level 1
Type: Passive
Notes: Works with daggers and swords. Adds a random Poison, Bleed, Blind, or Burn. Its strength and duration each roll from 1 to 3.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Status chance per hit | 40% | 50% | 60% | 70% | 80% |
Backstab the Weak
Unlock: Level 1
Type: Active
Notes: Needs a dagger.
Cooldown: 2
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 6 | 7 | 8 | 9 |
| Base crit chance | +20% | +20% | +20% | +20% | +20% |
| Crit per negative effect on target | +10% | +15% | +20% | +25% | +30% |
Cloak of Swiftness
Unlock: Level 2
Type: Passive
Notes: This is the Thief version of the skill.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Evasion | +2% | +4% | +6% | +8% | +10% |
| Ranged hit chance | +5% | +10% | +15% | +20% | +25% |
| Crit chance | +3% | +6% | +9% | +12% | +15% |
| Unarmed damage | +1 | +2 | +3 | +4 | +5 |
Evasive Roll
Unlock: Level 3
Type: Free action
Notes: Buffs the Thief for 2 rounds.
Cooldown: 5
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 6 | 7 | 8 | 9 | 10 |
| Evasion | +10% | +15% | +20% | +25% | +30% |
| Evasion cap raised by | +2% | +4% | +6% | +8% | +10% |
Mark the Dead
Unlock: Level 3
Type: Active
Notes: Targets a close enemy for 2 rounds.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 4 | 6 | 8 | 10 | 12 |
| Damage taken by target | +20% | +25% | +30% | +35% | +40% |
Smoke Bomb
Unlock: Level 4
Type: Active
Notes: Ranged. Blinds up to 2 enemies for 2 rounds. Enemy evasion lowers the blind chance.
Cooldown: 4
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 6 | 7 | 8 | 9 | 10 |
| Blind chance | 45% | 53% | 61% | 69% | 77% |
Shadow Instinct
Unlock: Level 5
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Melee and ranged crit chance | +3% | +6% | +9% | +12% | +15% |
| Melee and ranged armor pierce | +1 | +2 | +3 | +4 | +5 |
Shadow Lunge
Unlock: Level 6
Type: Active
Notes: Needs a dagger.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 6 | 8 | 10 | 12 | 14 |
| Damage (% of weapon) | 130% | 145% | 160% | 175% | 190% |
| Bonus vs bleeding/poisoned | +50% | +50% | +50% | +50% | +50% |
Ranger Skill Tables
Ranger skills are paid for with Stamina.
Quickshot
Unlock: Level 1
Type: Active
Notes: Needs a ranged weapon. The second shot has no weapon effects and cannot crit.
Cooldown: 2
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 6 | 7 | 8 | 9 |
| Chance to shoot twice | 20% | 25% | 30% | 35% | 40% |
Aimed Shot
Unlock: Level 1
Type: Active
Notes: Needs a ranged weapon.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 6 | 8 | 10 | 12 | 14 |
| Ranged damage | +50% | +60% | +70% | +80% | +90% |
| Ranged crit chance | +2% | +4% | +6% | +8% | +10% |
Cloak of Swiftness
Unlock: Level 1
Type: Passive
Notes: This is the Ranger version of the skill.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Evasion | +2% | +4% | +6% | +8% | +10% |
| Ranged hit chance | +5% | +10% | +15% | +20% | +25% |
| Ranged crit chance | +2% | +4% | +6% | +8% | +10% |
| Unarmed damage | +1 | +2 | +3 | +4 | +5 |
Deadly Shot
Unlock: Level 2
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Ranged crit chance | +4% | +8% | +12% | +16% | +20% |
Skirmisher’s Step
Unlock: Level 3
Type: Free action
Notes: The evasion lasts 1 round.
Cooldown: 4
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 6 | 7 | 8 | 9 |
| Evasion | +10% | +20% | +30% | +40% | +50% |
| Next basic attack damage | +20% | +30% | +40% | +50% | +60% |
Barbed Arrows
Unlock: Level 3
Type: Active
Notes: Needs a ranged weapon.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 6 | 7 | 8 | 9 | 10 |
| Bleed chance | 50% | 60% | 70% | 80% | 90% |
| Bleed damage / round | 1 | 2 | 3 | 4 | 5 |
| Bleed duration | 1 rd | 2 rd | 3 rd | 4 rd | 5 rd |
Runebound Arrows
Unlock: Level 4
Type: Passive
Notes: Each projectile adds random fire, ice, or lightning damage.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Elemental damage | +2 | +4 | +6 | +8 | +10 |
Stillstrike
Unlock: Level 4
Type: Active
Notes: Needs a ranged weapon. Paralyzes for 1 round, but the target can still attack.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 6 | 7 | 8 | 9 |
| Paralyze chance | 25% | 30% | 35% | 40% | 45% |
Hunter’s Prey
Unlock: Level 5
Type: Active
Notes: Targets a close enemy for 3 rounds.
Cooldown: 4
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 5 | 7 | 9 | 11 | 13 |
| Damage taken by target | +20% | +25% | +30% | +35% | +40% |
Execution Shot
Unlock: Level 6
Type: Active
Notes: Needs a ranged weapon. The bonus applies to targets marked by Hunter’s Prey or Mark the Dead.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Stamina cost | 6 | 8 | 10 | 12 | 14 |
| Damage (% of weapon) | 110% | 120% | 130% | 140% | 150% |
| Bonus vs marked target | +40% | +50% | +60% | +70% | +80% |
Wizard Skill Tables
Wizard skills are paid for with Mana.
Fire Spark
Unlock: Level 1
Type: Active
Notes: Hits one enemy in front. Burn deals 2 damage per round for 1 to 3 rounds.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 8 | 10 | 12 | 14 | 16 |
| Fire damage | 7-13 | 10-16 | 13-19 | 16-22 | 19-25 |
| Burn chance | 20% | 20% | 20% | 20% | 20% |
Static Shock
Unlock: Level 1
Type: Active
Notes: Hits 2 enemies in front.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 6 | 8 | 10 | 12 | 14 |
| Lightning damage | 3-12 | 4-13 | 5-14 | 6-15 | 7-16 |
Ice Shard
Unlock: Level 1
Type: Active
Notes: Ranged. Hits one enemy.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 5 | 6 | 7 | 8 | 9 |
| Ice damage | 4-8 | 6-10 | 8-12 | 10-14 | 12-16 |
| Freeze chance | 10% | 12% | 14% | 16% | 18% |
Shielding Barrier
Unlock: Level 2
Type: Active
Notes: Shields the Wizard for 3 rounds and absorbs any damage type.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 8 | 10 | 12 | 14 | 16 |
| Damage absorbed | 5 | 10 | 15 | 20 | 25 |
Feel the Flow
Unlock: Level 2
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Max mana | +12 | +24 | +36 | +48 | +60 |
Dragon Arcana
Unlock: Level 3
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Fire spell damage | +10% | +18% | +26% | +34% | +42% |
| Ice spell damage | +10% | +17% | +24% | +31% | +38% |
| Lightning spell damage | +10% | +19% | +28% | +37% | +46% |
| Burn and freeze chance | +2% | +4% | +6% | +8% | +10% |
Arcane Lock
Unlock: Level 3
Type: Active
Notes: Ranged. Always paralyzes for 1 round, but the target can still attack.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 8 | 9 | 10 | 11 | 12 |
| Stun chance | 20% | 25% | 30% | 35% | 40% |
Invisibility
Unlock: Level 5
Type: Active
Notes: Affects the whole party. Breaks when you attack or act.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 20 | 18 | 16 | 14 | 12 |
| Duration | 3 rd | 4 rd | 5 rd | 6 rd | 7 rd |
Fireball
Unlock: Level 6
Type: Active
Notes: Ranged. Hits 2 enemies. Burn deals 3 damage per round for 1 to 3 rounds.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 15 | 19 | 23 | 27 | 31 |
| Fire damage | 16-22 | 19-25 | 22-28 | 25-31 | 28-34 |
| Burn chance | 20% | 22% | 24% | 26% | 28% |
Ice Tower
Unlock: Level 6
Type: Active
Notes: Hits every enemy in the area ahead.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 13 | 15 | 17 | 19 | 21 |
| Ice damage | 10-14 | 12-16 | 14-18 | 16-20 | 18-22 |
| Freeze chance | 12% | 14% | 16% | 18% | 20% |
Storm Chain
Unlock: Level 6
Type: Active
Notes: Ranged. Hits 2 enemies and can strike the same targets again.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 14 | 16 | 18 | 20 | 22 |
| Lightning damage | 6-18 | 7-20 | 8-22 | 9-24 | 10-26 |
| Recast chance | 10% | 12% | 14% | 16% | 18% |
Voidcaller Skill Tables
Voidcaller skills are paid for with Mana.
Void Mend
Unlock: Level 1
Type: Active
Notes: Heals one ally. Level 2 also removes Bleed, level 3 Burn, level 4 Poison, and level 5 Stun.
Cooldown: 2
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 7 | 10 | 13 | 16 | 19 |
| Health restored | 4 | 7 | 10 | 13 | 16 |
Power of the Void
Unlock: Level 1
Type: Passive
Notes: Raises void healing and void damage.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Void spell power | +8% | +16% | +24% | +32% | +40% |
Aura of Blades
Unlock: Level 1
Type: Aura
Notes: Only one aura can be active at a time. Levelling one aura raises all of them.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Party melee attack | +1 | +2 | +3 | +4 | +5 |
Aura of the Void
Unlock: Level 1
Type: Aura
Notes: Shields the party at regular intervals.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Barrier absorption | 6 | 11 | 16 | 21 | 26 |
Aura of Thorns
Unlock: Level 1
Type: Aura
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Melee damage reflected | 10% | 15% | 20% | 25% | 30% |
Void Veil
Unlock: Level 2
Type: Active
Notes: Shields one ally for 3 rounds and absorbs any damage type.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 5 | 7 | 9 | 11 | 13 |
| Damage absorbed | 5 | 10 | 15 | 20 | 25 |
Void Lance
Unlock: Level 3
Type: Active
Notes: Ranged. Ignores enemy defenses.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 5 | 7 | 9 | 11 | 13 |
| Void damage | 9 | 11 | 13 | 15 | 17 |
Fade into Nothingness
Unlock: Level 4
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Armor | +1 | +2 | +3 | +4 | +5 |
| Void and blood resist | +10% | +15% | +20% | +25% | +30% |
Unholy Convergence
Unlock: Level 5
Type: Active
Notes: Targets a close enemy for 2 rounds.
Cooldown: 4
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Mana cost | 10 | 12 | 14 | 16 | 18 |
| Enemy physical damage | -20% | -25% | -30% | -35% | -40% |
| Enemy elemental and blood resist | -3% | -6% | -9% | -12% | -15% |
Blood Mage Skill Tables
Blood Mage skills are paid for with HP plus 1 bone.
Blood Pact
Unlock: Level 1
Type: Active
Notes: Marks an enemy for 2 rounds.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| HP cost | 6 | 8 | 10 | 12 | 14 |
| Damage you take reflected to it | 20% | 40% | 60% | 80% | 100% |
Blood Lance
Unlock: Level 1
Type: Active
Notes: Ranged. 30% weaker against Undead. Bleed deals 2 damage per round for 1 to 5 rounds.
Cooldown: 2
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| HP cost | 6 | 8 | 10 | 12 | 14 |
| Blood damage | 6-11 | 7-14 | 8-17 | 9-20 | 10-23 |
| Bleed chance | 50% | 50% | 50% | 50% | 50% |
Exsanguinate
Unlock: Level 1
Type: Active
Notes: Only works on an enemy that is already bleeding.
Cooldown: 2
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| HP cost | 6 | 8 | 10 | 12 | 14 |
| Extra bleed damage | +2 | +4 | +6 | +8 | +10 |
| Extra bleed duration | +1 rd | +2 rd | +3 rd | +4 rd | +5 rd |
Mark the Dead
Unlock: Level 2
Type: Active
Notes: Targets a close enemy for 2 rounds.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| HP cost | 4 | 6 | 8 | 10 | 12 |
| Damage taken by target | +20% | +25% | +30% | +35% | +40% |
Crimson Renewal
Unlock: Level 2
Type: Active
Notes: Heals one ally using your own health.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| HP cost | 5 | 10 | 15 | 20 | 25 |
| Health restored | 5 | 10 | 15 | 20 | 25 |
Omen of the Veins
Unlock: Level 3
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Blood spell crit chance | +10% | +15% | +20% | +25% | +30% |
Scarlet Shackles
Unlock: Level 4
Type: Active
Notes: Hits all close enemies. Paralyzes for 1 round and adds Bleed.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| HP cost | 8 | 10 | 12 | 14 | 16 |
| Bleed damage / round | 2 | 3 | 4 | 5 | 6 |
| Bleed duration | 1-3 rd | 2-4 rd | 3-5 rd | 4-6 rd | 5-7 rd |
Leechcraft
Unlock: Level 5
Type: Passive
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Blood damage returned as HP | 10% | 20% | 30% | 40% | 50% |
Bloodfall
Unlock: Level 6
Type: Active
Notes: Hits 2 enemies 3 times each. 30% weaker against Undead. Bleed deals 2 damage per round for 1 to 3 rounds.
Cooldown: 3
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| HP cost | 12 | 16 | 20 | 24 | 28 |
| Blood damage per hit | 3-5 | 4-7 | 5-9 | 6-11 | 7-13 |
| Bleed chance per hit | 30% | 30% | 30% | 30% | 30% |