Horses of Hoofprint Bay: How to Edit Money and Stats

All Horses of Hoofprint Bay guides

Horses of Hoofprint Bay keeps each save as a JSON file you can open in Notepad. By changing a few numbers, you can raise a horse’s potential stats, turn a gelding back into a stallion for breeding, copy another horse’s coat and markings, or add money to your yard.

The file also stores horses you don’t own, such as horses for sale and the ones your customers bring, so you can borrow their colors too. Any edit turns off achievements and statistics for that save, so choose the save you edit with care.

Before You Edit Your Save File

  • Once you edit a save, that save no longer earns achievements or statistics. If you still want them, leave that save untouched.
  • Make a backup copy of the save before you change anything.

Finding Your Save File

  1. Type %appdata% into the search bar on your taskbar and open it.
  2. This opens the Roaming folder, which is the wrong one. Click AppData in the path bar to go up one level.
  3. Open LocalLow and scroll down to ThogliStudios.
  4. Go to Horses of Hoofprint Bay > Saves~ > Games, then open the folder of the save you want to edit.

You can also get there without the taskbar search. AppData is hidden by default, so in File Explorer go to View > Show and tick Hidden items. Then follow this path:

C:\Users\(your user)\AppData\LocalLow\ThogliStudios\Horses of Hoofprint Bay\Saves~\Games\(save file name)

If you still can’t find LocalLow, start the game and press Continue. Before you pick your save, look for the Open file location option in the bottom-right corner.

Opening the Right File

The save folder holds several JSON files. Files named save with a number are backups from earlier in-game days. Only the file named just save, with no number, changes your game. Open it in a plain text editor such as Notepad.

To find a horse, press Ctrl + F, type its name, and press Enter. The editor jumps straight to that horse’s data.

Personality traits sit in the same part of the file. The trait numbers and steps are in our guide on how to edit horse personalities.

How to Edit Horse Stats

Search for the horse’s name, then scroll down past its personalities until you reach lines like these:

"personalitiesTested": true,
"trust": 100,
"strengthPotential": 80,
"strengthPotentialRange": {
    "x": 0,
    "y": 0
},
"strength": 80,
"strengthLastRound": 80,
"endurancePotential": 82,
"endurancePotentialRange": {
    "x": 0,
    "y": 0
},
"endurance": 82,
"enduranceLastRound": 82,
"medicalConditions": [],
"exercise": 30,
"daysWithoutTraining": 0,
  • To raise a horse’s ceiling, increase the endurancePotential or strengthPotential number and save the file.
  • You can also set the current stats to match the potential stats and skip training entirely.
  • The file shows the true potential of a horse you haven’t tested yet. When you test it in the game, it ends up with whatever potential you set.

How to Change a Horse’s Gender

A gelding with great stats and colors can’t breed, but one number fixes that. Search for the horse’s name. The gender value sits just above it:

"stableGroup": 3,
"gender": 1,
"name": "Espoir",
"age": 136,
"addedInRound": 5,
"removedInRound": -1,
"whereabouts": 0,
"uuidFather": "",
"uuidMother": "",

Like personalities, these numbers are offset and can be confusing. Use these values:

  • 0: Mare
  • 1: Stallion
  • 2: Gelding

Change a gelding to 1 and it becomes a stallion that can carry on its line. You can also set a gelding to 0 to make it a mare.

How to Copy Horse Coloring

Colors are stored as hue codes: long strings of decimals you can’t sensibly type by hand. The easier way is to copy the values from a horse whose look you like. Since the file also logs horses you don’t own, you can search the names of horses for sale and customers’ horses and take their values. The color lines look like this:

"freshSemenPerDay": 6,
"frozenSemenRatio": 0.35547900199890139,
"bodyHue": 0.7905207872390747,
"bodyBrightness": 0.2688731551170349,
"maneHue": 0.8046875,
"maneBrightness": 0.059743523597717288,
"legWhites": {
    "x": 0.0,
    "y": 0.0,
    "z": 0.0,
    "w": 0.0
},
"headMarkings": {
    "x": 0.0,
    "y": 0.4104880690574646,
    "z": 0.33444899320602419
},
"tobianoStrengths": {
    "x": 0.0,
    "y": 0.0,
    "z": 0.0
},
"roanStrengths": {
    "x": 0.0,
    "y": 0.0,
    "z": 0.0
},
"appaloosaStrengths": {
    "x": 0.6388195753097534,
    "y": 0.0001418590545654297,
    "z": 0.8839806318283081
},
  • Hue: the color itself.
  • Brightness: how bright that color is.
  • Strengths, Markings, and legWhites: how much of the horse each marking covers.

This also helps when a foal inherits a parent’s colors but none of its markings. To pass a pattern from one horse to another:

  1. Search for the name of the horse with the pattern you want.
  2. Find its marking values. For a snowflake appaloosa, these are the appaloosa values.
  3. Copy the numbers.
  4. Search for the other horse’s name, go down to the same marking values, and paste the numbers over the old ones.
  5. Repeat until every number matches, then save and close the file.

How to Edit Money

  1. Go back to the very top of the file and click the first line so the cursor sits there.
  2. Press Ctrl + F, type money, and press the down arrow in the Find bar 4 times. You are looking for this line:
"yardName": "Hoofprint Bay Stables",
"round": 63,
"money": 560875,
"moneyLastRound": 562685,
"prestige": 1590,
  1. Change the number next to money to any amount. Adding a couple of zeros works.
  2. Save the file and start the game.

The round value just above it is the day number. You likely won’t need a huge amount, but costs do climb later on. One player started with about 800,000 and had 560,000 left after upgrades and running costs.