Get better at fishing in Roguefort, from casting and reeling to finding and catching legendary fish.
Roguefort: Fishing Guide
Key tips
- A better rod and a higher fishing skill are what let you land big fish.
- Pick each reeling move by the phase the fish is in, not by feel. The cheat sheet under Reeling lands far more big fish than the in-game hints.
- Spots really do get fished out. After a few catches, rare fish almost stop biting. Walk about 12 tiles away and the water is fresh again.
- Legendary fish need the right biome, time, season, and distance from shore, so you need a boat. The Legendary Lure sold by the chandler makes them far more likely to bite.
All numbers come from the October 2026 version of the game. Updates may change them.
Fishing basics
Casting and waiting
- You don’t have to equip a rod. Stand next to water and press F, and the game uses the best rod in your inventory.
- Lures go in your off hand.
- You can cast into any open water within your rod’s cast range (counted in tiles), as long as you can see the spot.
- Press Wait (spacebar) to sit and wait. Press it a second time to keep waiting on its own until something bites. Moving away cancels fishing.
- Auto-waiting stops when an enemy comes into view, you take damage, you open a menu, or your hunger or thirst falls to 25%.
Time to a bite
A bite takes 3 to 8 turns. Your rod’s and lure’s Bite Speed cut that down, and so do the bite speed bonuses under Bite conditions.
When a fish bites
- Press Pull to start reeling. If you don’t, the fish gets away.
- Very easy fish sometimes come in without a fight (“barely puts up a fight!”). The chance is 20% minus 1% for each point of difficulty, so only fish below difficulty 20 can do this.
- Some bites aren’t fish at all. You may pull up an item, some gold, or nothing useful.
Fish value
A fish is worth its base value × (1 + 10% per pound), so a big fish is worth much more than a small one of the same kind. Most catches land near the small end of their species’ size range.
Reeling
How the fight works
- There are two bars: Tension starts at 50 and Progress starts at 0.
- Fill Progress to 100 to land the fish. If Tension drops to 0 (slack line) or reaches 100 (snapped line), the fish escapes.
- You get 15 turns (16 at fishing level 5, 17 at level 10). If they run out, the fish escapes.
- Each turn, choose Pull (Right), Hold (Down), or Slack (Left). The fish is always in one of five phases, shown above the bars, and the phase decides what your move does.
What each move does
Your move shifts tension first: Pull +7, Hold 0, Slack −7. The fish then moves tension on its own, and your move adds progress:
| Fish phase | Fish adds to tension | Progress: Pull | Progress: Hold | Progress: Slack |
|---|---|---|---|---|
| Rests | −1 to +1 | 10 | 5 | 2 |
| PULLS | +3 to +7 | 4 | 4 | 1 |
| SURGE! | +10 to +16 | 2 | 1 | 0 |
| DIVES | −14 to −8 | 7 | 3 | 1 |
| Thrashing | −4 to +4 | 5 | 4 | 1 |
Harder fish push tension harder, up to about 50% more at the highest difficulties.
Any move that gains progress also gets a bonus of 0.4 × your rod’s Fishing Power + 0.25 × your lure’s Lure Power + 0.3 × your fishing level. This bonus is why gear and skill matter so much. A crude rod at level 0 adds about 2–3 per move. A masterwork rod at level 10 adds about 10.
Cheat sheet
- Tension 80 or higher: Slack (Pull instead if the fish DIVES)
- Rests: Pull
- DIVES: Pull
- PULLS: Hold (Pull if tension is 15 or lower)
- Thrashing: Hold
- SURGE!: Hold if tension is below 70, otherwise Slack
This mostly matches the in-game hints, with two changes. Slack at 80 instead of waiting for the “about to snap” warning at 90. And hold through surges unless tension is already high. Slacking during a surge gains nothing, and big fish leave no turns to waste.
How much it helps
Chance to land a typical legendary fish when you follow the cheat sheet:
| Fishing level | Crude | Bamboo | Oak | Steel | Masterwork |
|---|---|---|---|---|---|
| Level 0 | 14% | 35% | 57% | 71% | 78% |
| Level 5 | 51% | 70% | 80% | 87% | 89% |
| Level 10 | 87% | 90% | 91% | 93% | 94% |
| Level 14 | 93% | 94% | 95% | 96% | 97% |
Following the in-game hints lands about 10–15 percentage points fewer in the middle of this table. Your fishing level matters as much as your rod: a level 10 angler with a crude rod beats a level 0 angler with a masterwork rod.
Rods, lures and boats
Rods
| Rod | Fishing Power | Cast Range | Bite Speed | Where to get it |
|---|---|---|---|---|
| Crude Rod | 3–5 | 2 | 0 | One-handed. Fishmonger, 12 gold |
| Bamboo Rod | 6–8 | 4 | 0–1 | Fishmonger (town tier 2+), 24–28 gold |
| Oak Rod | 8–11 | 5 | 1–2 | Fishmonger in a tier 5 town, 52 gold |
| Steel Rod | 11–14 | 7 | 1–3 | Not sold in shops |
| Masterwork Rod | 14–18 | 8 | 2–4 | Not sold in shops |
There are also two unique rods:
- Angler’s Companion (oak): Fishing Power 15, Cast Range 7, Bite Speed +3. It can appear in areas of level 2 and up.
- Tidecaller (masterwork): Fishing Power 22, Cast Range 10, Bite Speed +5, +2 vision. It can appear in areas of level 4 and up.
Every catch wears a rod down slightly.
Lures
| Lure | Lure Power | Bite Speed | Rarity Bonus | Where to get it |
|---|---|---|---|---|
| Worm | 1–2 | 1–2 | 0 | Fishmonger, 5–6 gold |
| Fly | 1–3 | 2–3 | 0–1 | Fishmonger (tier 2+), 12–14 gold |
| Spinner | 2–4 | 0–1 | 1–2 | Fishmonger (tier 3+), 20–22 gold |
| Glowbait | 2–3 | 1–2 | 2–4 | Fishmonger in a tier 5 town, 46 gold |
| Legendary | 3–5 | 2–4 | 4–6 | Chandler in a tier 5 town, 110 gold (1 in stock) |
Lures change what bites in two ways:
- Matching lure: each fish has lures it likes (see the fish lists). Using one of them doubles that fish’s chance.
- Rarity Bonus: this goes straight onto the chance of every Rare, Epic, and Legendary fish, and rarer fish get more of it (×1 for Rare, ×2 for Epic, ×3 for Legendary). A legendary fish starts with a chance of only 1, while common fish start at 10–12, so the Legendary Lure’s +12 to +18 is a huge boost.
Lure Power also adds to reeling progress (see Reeling).
Magic rods and lures
Rods and lures can roll these extra stats:
- Angler’s: +2–4 Fishing Power (rod or lure)
- Patient: +1–3 Bite Speed (rod or lure)
- Precise: +1–3 Fishing Power (rod)
- …of Still Waters: +2–3 Fishing Power and +1–2 Bite Speed (rod)
- …of the Deep: +2–4 Rarity Bonus (rod or lure)
Boats
A boat adds 20 tiles per boat tier to your cast distance (see Fishing locations). For most rare fish, this is the only way to reach them.
| Boat | Tier | Distance bonus | Shipwright price |
|---|---|---|---|
| Driftwood Raft | 1 | +20 | 8 |
| Skiff | 2 | +40 | 45–60 |
| Cutter | 3 | +60 | 90–150 |
| Sloop | 4 | +80 | 230–250 (tier 3+ town) |
| Galleon | 5 | +100 | 480–500 (tier 3+ town) |
| Man-o’-War | 6 | +120 | 1000 (tier 4+ town), 980 at a tier 5 chandler |
| Ship of the Line | 7 | +140 | Not sold |
Shop stock by town tier
Fishmonger
- Tier 1: Crude Rod 12, Worm 6
- Tier 2: Crude Rod 12, Bamboo Rod 28, Worm 6, Fly 14
- Tier 3: Bamboo Rod 26, Worm 5, Fly 13, Spinner 22
- Tier 4: Bamboo Rod 24, Fly 12, Spinner 20
- Tier 5: the tier 4 stock, plus Oak Rod 52 and Glowbait 46
Chandler (tier 5): Legendary Lure 110, Man-o’-War 980
Shipwright
- Tier 1: Raft 8, Skiff 60
- Tier 2: Skiff 55, Cutter 150, Raft 8
- Tier 3: Skiff 50, Cutter 140, Sloop 250, Galleon 500, Raft 8
- Tier 4: Skiff 45, Cutter 130, Sloop 230, Galleon 480, Man-o’-War 1000
- Tier 5: the tier 4 stock, plus an extra Skiff 55 and Cutter 90
Fishing locations
Water
- Shallow and deep water are separate tile types. Reeds count as shallow.
- Open sea: in the ocean biome, every ocean tile is open sea. Sea fish bite only there.
Biomes
The game groups its many biomes into six fishing biomes:
- Plains: plains, savanna, coastal, taverns, and any biome not listed here
- Forest: forest, taiga, jungle, glade
- Wetland: wetland, Sunken Library
- Rocky: rocky, mountain, snow peak, arctic, tundra, tower, Undermaw
- Mineral: mineral, volcanic, desert, Sealed Halls, dragon lair, Deepheart
- Ocean: the sea
Fish marked “Any biome” bite in every one of them.
Distance from shore
Many fish bite only far from land. Check the Min. dist. column in the fish lists.
- From land: distance is measured from the tile you cast into to the shore. Your cast range keeps it to a few tiles.
- From a boat: distance is measured from you to the shore, plus 20 per boat tier. A Galleon (tier 5) counts as 100 tiles out even when it sits right by the shore.
Any fish with a min. distance above about 10 needs a boat, and so does every legendary fish.
Bite conditions
Conditions change two things: which fish bites and how fast bites come.
Season
Many fish have seasons, shown in the fish lists:
- Best season: ×1.6 chance
- In season: normal chance
- Out of season: ×0.35 chance, but they still bite
- Legendary fish never bite out of season.
- Fish listed as “All year” ignore seasons.
Time of day
Most fish bite only at certain times: Dawn, Day, Dusk, or Night. Dawn and dusk also give +1 bite speed, or +2 when it’s cloudy, overcast, drizzling, or raining. During the day, bright clear weather and heat haze give −1.
Weather
Fish are split into predators (aggressive, surging, and erratic fighters) and surface feeders (passive and steady fighters). In this table, “rare” covers Rare, Epic, and Legendary fish.
| Weather | Effect on which fish bite | Bite speed |
|---|---|---|
| Clear | — | 0 |
| Cloudy | Predators ×1.2, surface feeders ×1.1 | +1 |
| Overcast | Predators ×1.3, surface feeders ×1.2 | +1 |
| Drizzle | Surface feeders ×1.3 | +1 |
| Rain | Everything ×1.15, surface feeders ×1.4 | +2 |
| Heavy rain | Predators ×1.5 | +1 |
| Thunderstorm | Predators ×1.7, rare ×1.6, common ×0.5 | +1 |
| Fog | Rare ×1.6, common ×0.6 | 0 |
| Wind | Predators ×1.3, surface feeders ×0.8 | +1 |
| Light snow | Everything ×0.85 | −1 |
| Snow | Everything ×0.7 | −2 |
| Blizzard | Everything ×0.45 | −3 |
| Heat haze | Everything ×0.6 | −2 |
| Sandstorm | Everything ×0.45 | −3 |
| Ash fall | Rare ×1.3, common ×0.7 | −1 |
Thunderstorms and fog are the best weather for rare fish. In a thunderstorm, a legendary predator gets ×2.7 from the weather alone.
Moon
The moon has 8 phases and moves one phase each day. Every day gets a fishing rating that combines the moon phase with a slower 3-day cycle:
- Prime: +2 bite speed, rare fish ×1.25
- Good: +1 bite speed, rare fish ×1.1
- Fair / Slow: no bonus
New Moon and Full Moon days are the best and the most likely to be prime. First Quarter and Last Quarter days never rate higher than fair.
Boiling water (hotspots)
- The water is divided into 6×6-tile squares. At any time, about 1 in 5 of them is a hotspot, shown as water “boiling with baitfish”.
- Hotspots move every 140 turns.
- A hotspot gives +2 bite speed and makes small schooling fish ×2.2 more likely.
- Hotspots don’t help with rare fish, apart from three small ones: Garnet Darter, Gemscale Darter, and Lava Loach. Use them for quick, steady catches, not trophies.
Fished-out water
- Each 12×12-tile area has its own fish stock, which starts at 100%.
- Every catch takes away 15%, down to a floor of 15%. Stock grows back by 1% every 25 turns.
- 90% or more (untouched): rare fish ×1.3.
- Below 35% (“worked hard”): rare fish ×0.15 and −3 bite speed. A fresh spot gets there on your 5th catch.
- Low stock also cuts every fish’s chance against non-fish catches, so you pull up more junk.
For rare fish, land one fish and then move at least 12 tiles. A single catch is enough to lose the untouched bonus, and the spot needs about 125 turns to recover.
Stacking bonuses
Season, weather, moon, and untouched-water bonuses multiply together, up to a cap of ×4. Anything past that has no effect.
Fishing skill
Fishing skill goes from level 0 to 14. Each level needs this much total XP:
- Level 0: 0 XP (Novice)
- Level 1: 15 XP
- Level 2: 40 XP
- Level 3: 80 XP
- Level 4: 140 XP
- Level 5: 220 XP (Line-Wise)
- Level 6: 320 XP
- Level 7: 440 XP
- Level 8: 580 XP
- Level 9: 740 XP
- Level 10: 920 XP (Deep-Water Hand)
- Level 11: 1120 XP
- Level 12: 1340 XP
- Level 13: 1580 XP
- Level 14: 1840 XP (Old Hand)
- Line-Wise (level 5): +1 turn to reel in a fish (16 in total).
- Deep-Water Hand (level 10): +2 turns (17 in total).
- Each level adds 0.3 progress to every reeling move, makes Pull add 0.1 less tension, and makes Slack remove 0.1 more.
XP: casting gives 1 XP, and so does getting a bite. Landing a fish gives more, and harder fish give more still. A fish that escapes still gives a little.
Catching the same species again and again gives less XP: half after 5 catches of that species, and a quarter after 15. To level up fast, catch many different species.
Legendary fish
There are 9 legendary fish. All of them need deep water (Leviathan’s Shadow needs open sea, and Dawnbreaker Trout also bites in shallows), plus a boat to get far enough from shore.
| Fish | Biome | Time | Season | Min. distance | Lures | Difficulty |
|---|---|---|---|---|---|---|
| Old Whiskerking | Any | Night | All year | 50 | Worm, Legendary | 80 |
| Moonrise Phantom | Any | Night | Winter | 60 | Glowbait, Legendary | 86 |
| Dawnbreaker Trout | Any | Dawn | Autumn | 60 | Fly, Legendary | 84 |
| The Golden One | Plains | Dawn | Spring | 80 | Legendary | 85 |
| Moss Ancient | Forest | Dawn, Dusk | All year | 80 | Fly, Legendary | 82 |
| Bogmother | Wetland | Night | Summer | 80 | Worm, Legendary | 88 |
| Stonefin Elder | Rocky | Any | All year | 100 | Legendary | 90 |
| The Vein Wyrm | Mineral | Night | All year | 100 | Glowbait, Legendary | 92 |
| Leviathan’s Shadow | Ocean | Night | All year | 150 | Legendary | 95 |
Bite odds
These odds show how often a fish bite turns out to be the legendary one, with non-fish catches left out. They assume every condition is met, a Legendary Lure, and untouched water.
| Fish | Clear weather, normal moon | Fog or thunderstorm + prime moon |
|---|---|---|
| Old Whiskerking | 1 in 5 | 1 in 2.5 |
| Moonrise Phantom | 1 in 4 | 1 in 2.5 |
| Dawnbreaker Trout | 1 in 5 | 1 in 4 |
| The Golden One | 1 in 4 | 1 in 3 |
| Moss Ancient | 1 in 10 | 1 in 6 |
| Bogmother | 1 in 6 | 1 in 5 |
| Stonefin Elder | 1 in 6.5 | 1 in 3.5 |
| The Vein Wyrm | 1 in 9 | 1 in 5.5 |
| Leviathan’s Shadow | 1 in 5 | 1 in 3.5 |
With a matching lure other than the Legendary Lure, the odds drop sharply. For The Golden One: Glowbait about 1 in 6, Spinner 1 in 11, Fly 1 in 18, Worm 1 in 80.
How to catch one
- Buy the Legendary Lure from the chandler in a tier 5 town (110 gold).
- Get a boat that is big enough: boat tier × 20, plus your distance from shore, must reach the fish’s min. distance.
- Check the season, then head out at the right time of day. Fog, thunderstorms, and New or Full Moon days help a lot.
- Fish in untouched water. After each catch, move at least 12 tiles before you cast again.
- Reel in with the cheat sheet. Level 5 or higher and a good rod make a huge difference (see Reeling).
Size, value, and gutting
| Fish | Weight (lbs) | Value range | Gutting gives |
|---|---|---|---|
| Old Whiskerking | 30–60 | 200–350 | fish bone, fish oil |
| Moonrise Phantom | 5–15 | 83–138 | fish scales, fish oil |
| Dawnbreaker Trout | 8–20 | 99–165 | fish scales, fish oil |
| The Golden One | 10–25 | 120–210 | fish scales, gold nugget |
| Moss Ancient | 15–40 | 138–275 | fish scales, ancient bark |
| Bogmother | 30–70 | 240–480 | fish bone, swamp pearl |
| Stonefin Elder | 40–100 | 325–715 | petrified fin, fish bone |
| The Vein Wyrm | 15–50 | 175–420 | wyrm scale, gold nugget |
| Leviathan’s Shadow | 100–500 | 880–4080 | fish scales, wyrm scale, gold nugget |
Fish list: All biomes
Min. dist. is the distance from shore a fish needs (see Fishing locations), and Diff. is its difficulty. Legendary fish have their own section above.
| Fish | Rarity | Water | Time | Season | Min. dist. | Lures | Diff. |
|---|---|---|---|---|---|---|---|
| Minnow | Common | shallow, deep | Any | All year | 0 | Worm, Fly | 5 |
| River Trout | Common | deep, shallow | Any | All year | 0 | Fly, Spinner | 20 |
| Common Carp | Common | deep, shallow | Any | All year | 0 | Worm | 15 |
| Sunfish | Common | shallow | Day | All year | 0 | Worm, Fly | 10 |
| Yellow Perch | Common | shallow, deep | Day, Dawn | All year | 0 | Worm, Spinner | 12 |
| Bluegill | Common | shallow | Day | All year | 0 | Worm, Fly | 8 |
| Bullhead | Common | shallow, deep | Night | All year | 0 | Worm | 18 |
| Creek Chub | Common | shallow | Any | All year | 0 | Worm, Fly | 8 |
| Channel Catfish | Uncommon | deep | Night, Dusk | Summer, Autumn (best Summer) | 0 | Worm, Glowbait | 30 |
| Freshwater Eel | Uncommon | deep | Night | Summer | 10 | Worm, Glowbait | 35 |
Fish list: Plains
| Fish | Rarity | Water | Time | Season | Min. dist. | Lures | Diff. |
|---|---|---|---|---|---|---|---|
| Golden Shiner | Common | shallow | Day | All year | 0 | Worm | 6 |
| Plains Dace | Common | shallow | Day, Dawn | All year | 0 | Fly | 8 |
| Plains Crappie | Common | shallow, deep | Dawn, Dusk | All year | 0 | Worm, Fly | 12 |
| Stoneroller | Common | shallow | Day | All year | 0 | Worm | 10 |
| Longear Sunfish | Common | shallow | Day | All year | 0 | Fly, Worm | 10 |
| Sand Darter | Common | shallow | Day | All year | 0 | Fly | 15 |
| Prairie Bass | Uncommon | deep, shallow | Day, Dawn, Dusk | Spring, Summer (best Summer) | 5 | Spinner, Fly | 25 |
| Grassland Pike | Uncommon | deep | Day, Dawn | Autumn | 15 | Spinner | 40 |
| Freshwater Drum | Uncommon | deep | Any | All year | 15 | Worm, Spinner | 28 |
| Blue Sucker | Uncommon | deep | Any | Spring | 15 | Worm | 25 |
| Buffalo Fish | Uncommon | deep | Any | Spring | 20 | Worm | 30 |
| Sauger | Uncommon | deep | Night, Dusk | Autumn | 20 | Spinner, Glowbait | 32 |
| Flathead Catfish | Rare | deep | Night | Summer | 30 | Worm, Glowbait | 50 |
| Golden Walleye | Rare | deep | Dusk, Night | Autumn | 30 | Spinner, Glowbait | 42 |
| Longnose Gar | Rare | deep | Day, Dawn | All year | 35 | Spinner | 55 |
| Paddlefish | Rare | deep | Any | All year | 40 | Worm | 45 |
| Plains Sturgeon | Epic | deep | Any | Winter | 60 | Worm, Glowbait | 65 |
| Heartland Walleye | Epic | deep | Night | Autumn | 70 | Spinner, Legendary | 58 |
Fish list: Forest
| Fish | Rarity | Water | Time | Season | Min. dist. | Lures | Diff. |
|---|---|---|---|---|---|---|---|
| Brook Trout | Common | shallow, deep | Dawn, Day | Spring | 0 | Fly | 18 |
| Forest Dace | Common | shallow | Day | All year | 0 | Worm, Fly | 8 |
| Log Perch | Common | shallow | Day | All year | 0 | Worm | 10 |
| Mottled Sculpin | Common | shallow | Any | All year | 0 | Worm | 10 |
| Hornyhead Chub | Common | shallow | Day | All year | 0 | Worm, Fly | 10 |
| Pumpkinseed | Common | shallow | Day | All year | 0 | Worm, Fly | 10 |
| Fallfish | Common | deep, shallow | Day | All year | 5 | Fly, Worm | 18 |
| Rainbow Trout | Uncommon | deep, shallow | Dawn, Dusk | Spring, Autumn (best Spring) | 10 | Fly, Spinner | 28 |
| Smallmouth Bass | Uncommon | deep, shallow | Day, Dawn | Spring, Summer (best Spring) | 10 | Spinner, Fly | 30 |
| Brown Trout | Uncommon | deep | Dawn, Dusk, Night | Autumn | 15 | Fly, Spinner | 35 |
| Mountain Whitefish | Uncommon | deep | Any | Winter | 15 | Worm, Fly | 22 |
| Forest Walleye | Uncommon | deep | Night, Dusk | Autumn | 20 | Spinner, Glowbait | 35 |
| Woodland Pike | Rare | deep | Dawn, Dusk | Autumn | 25 | Spinner | 50 |
| Lake Trout | Rare | deep | Any | Autumn, Winter (best Autumn) | 35 | Spinner, Glowbait | 45 |
| Golden Trout | Rare | shallow | Dawn | Autumn | 40 | Fly | 40 |
| Muskellunge | Rare | deep | Dawn, Dusk | Autumn | 40 | Spinner, Legendary | 55 |
| Tiger Trout | Rare | deep | Dawn, Dusk | Autumn | 45 | Fly, Spinner | 48 |
| Ancient Steelhead | Epic | deep | Dawn | All year | 70 | Fly, Legendary | 62 |
| Phantom Salmon | Epic | deep | Night | Autumn, Winter (best Winter) | 80 | Glowbait, Legendary | 60 |
Fish list: Wetland
| Fish | Rarity | Water | Time | Season | Min. dist. | Lures | Diff. |
|---|---|---|---|---|---|---|---|
| Mud Minnow | Common | shallow, reeds | Any | All year | 0 | Worm | 5 |
| Swamp Perch | Common | shallow, deep | Day | Spring, Summer (best Spring) | 0 | Worm, Fly | 12 |
| Warmouth | Common | shallow | Day, Dusk | Spring, Summer (best Spring) | 0 | Worm, Fly | 14 |
| Flier Sunfish | Common | shallow | Day | Spring, Summer (best Spring) | 0 | Worm, Fly | 10 |
| Swamp Darter | Common | shallow, reeds | Day | All year | 0 | Fly | 12 |
| Mudcat | Common | deep | Night | Summer | 5 | Worm | 22 |
| Bowfin | Uncommon | deep, shallow | Any | All year | 10 | Worm, Spinner | 35 |
| Swamp Eel | Uncommon | shallow, reeds | Night | Summer | 10 | Worm, Glowbait | 35 |
| Chain Pickerel | Uncommon | deep, shallow | Day, Dawn | Summer, Autumn (best Summer) | 10 | Spinner | 32 |
| Pearl Dace | Uncommon | shallow | Dawn, Dusk | Spring | 10 | Fly | 18 |
| Turtleback | Uncommon | deep, shallow | Any | All year | 15 | Worm | 30 |
| Cypress Bass | Uncommon | deep | Dawn, Dusk | Summer | 15 | Spinner, Fly | 35 |
| Spotted Gar | Rare | deep | Day, Dawn | All year | 25 | Spinner | 48 |
| Shock Eel | Rare | deep | Night | Summer | 30 | Glowbait, Legendary | 50 |
| Alligator Gar | Rare | deep | Any | All year | 40 | Spinner, Legendary | 60 |
| Pearl Sturgeon | Rare | deep | Any | Winter | 45 | Worm, Glowbait | 55 |
| Ghost Gar | Epic | deep | Night | All year | 60 | Glowbait, Legendary | 65 |
| Ancient Snapper | Epic | deep | Any | All year | 80 | Worm, Legendary | 70 |
Fish list: Rocky
| Fish | Rarity | Water | Time | Season | Min. dist. | Lures | Diff. |
|---|---|---|---|---|---|---|---|
| Stone Loach | Common | shallow | Any | All year | 0 | Worm | 8 |
| Rock Bass | Common | deep, shallow | Day | Summer | 0 | Worm, Spinner | 18 |
| Mountain Minnow | Common | shallow | Day | All year | 0 | Worm, Fly | 6 |
| Granite Sculpin | Common | shallow | Any | All year | 0 | Worm | 10 |
| Stonecat | Common | shallow, deep | Night | Summer | 5 | Worm | 18 |
| Torrent Sucker | Common | shallow | Day | Spring | 5 | Worm | 12 |
| Highland Trout | Uncommon | deep, shallow | Dawn, Day | Spring, Autumn (best Autumn) | 10 | Fly, Spinner | 28 |
| Canyon Dace | Uncommon | shallow | Day | All year | 10 | Fly | 18 |
| Blind Cave Fish | Uncommon | deep | Any | All year | 15 | Worm, Glowbait | 20 |
| Alpine Char | Uncommon | deep | Dawn, Dusk | Spring, Autumn, Winter (best Autumn) | 15 | Fly, Spinner | 30 |
| Cliff Bass | Uncommon | deep | Day, Dawn | Summer | 15 | Spinner, Fly | 32 |
| Crystal Trout | Rare | deep | Dawn | Spring, Winter (best Spring) | 30 | Fly, Glowbait | 42 |
| Obsidian Eel | Rare | deep | Night | Summer | 30 | Glowbait | 48 |
| Garnet Darter | Rare | shallow | Day | All year | 30 | Fly | 35 |
| Iron Pike | Rare | deep | Any | Autumn | 35 | Spinner | 52 |
| Geode Fish | Rare | deep | Any | All year | 40 | Glowbait, Spinner | 45 |
| Stone Sturgeon | Epic | deep | Any | Winter | 60 | Worm, Legendary | 65 |
| Titan Sturgeon | Epic | deep | Any | Winter | 80 | Legendary | 72 |
Fish list: Mineral
| Fish | Rarity | Water | Time | Season | Min. dist. | Lures | Diff. |
|---|---|---|---|---|---|---|---|
| Sulfur Minnow | Common | shallow | Any | All year | 0 | Worm | 6 |
| Mineral Loach | Common | shallow | Any | All year | 0 | Worm | 10 |
| Copper Dace | Common | shallow | Day | All year | 0 | Worm, Fly | 10 |
| Iron Shiner | Common | shallow, deep | Day | All year | 0 | Fly | 8 |
| Ore Sucker | Common | deep | Any | Spring | 5 | Worm | 15 |
| Tin Perch | Common | shallow, deep | Day | All year | 5 | Worm, Spinner | 14 |
| Vein Trout | Uncommon | deep, shallow | Dawn, Day | All year | 10 | Fly, Spinner | 25 |
| Quicksilver Minnow | Uncommon | shallow | Any | All year | 10 | Fly | 20 |
| Cavern Catfish | Uncommon | deep | Night | Summer | 15 | Worm, Glowbait | 30 |
| Pyrite Bass | Uncommon | deep | Day, Dawn | All year | 20 | Spinner | 32 |
| Silver Trout | Rare | deep | Dawn, Dusk | Autumn, Winter (best Winter) | 30 | Fly, Spinner | 40 |
| Mercury Eel | Rare | deep | Night | Summer | 30 | Glowbait | 48 |
| Gemscale Darter | Rare | shallow | Day | All year | 35 | Fly, Glowbait | 35 |
| Lava Loach | Rare | deep | Any | All year | 35 | Glowbait | 38 |
| Gold Pike | Rare | deep | Dawn, Dusk | Autumn | 40 | Spinner, Legendary | 52 |
| Palesilver Trout | Epic | deep | Dawn | All year | 60 | Spinner, Legendary | 58 |
| Deep Wyrm | Epic | deep | Night | Winter | 70 | Glowbait, Legendary | 68 |
| Palesilver Sturgeon | Epic | deep | Any | Winter | 80 | Legendary | 72 |
Fish list: Ocean
| Fish | Rarity | Water | Time | Season | Min. dist. | Lures | Diff. |
|---|---|---|---|---|---|---|---|
| Ocean Herring | Common | open sea, deep, shallow | Any | All year | 0 | Worm, Fly | 12 |
| Mackerel | Common | open sea, deep, shallow | Any | All year | 0 | Spinner, Fly | 18 |
| Sea Bass | Common | open sea, deep, shallow | Day, Dusk | All year | 10 | Spinner, Worm | 20 |
| Flying Fish | Common | open sea, deep | Day | All year | 30 | Fly | 22 |
| Red Snapper | Uncommon | open sea, deep, shallow | Any | All year | 30 | Spinner, Worm | 35 |
| Wahoo | Uncommon | open sea | Day, Dawn | All year | 40 | Spinner, Legendary | 42 |
| Swordfish | Uncommon | open sea | Any | All year | 50 | Spinner, Legendary | 48 |
| Barracuda | Uncommon | open sea, deep | Day, Dusk | All year | 60 | Spinner, Glowbait | 52 |
| Bluefin Tuna | Rare | open sea | Any | All year | 60 | Spinner, Legendary | 55 |
| Mahi-Mahi | Rare | open sea | Day | All year | 70 | Fly, Spinner | 58 |
| Giant Grouper | Rare | open sea | Any | All year | 80 | Worm, Legendary | 62 |
| Sailfish | Rare | open sea | Day, Dawn | All year | 90 | Spinner, Legendary | 65 |
| Blue Marlin | Epic | open sea | Day, Dawn | All year | 100 | Legendary | 70 |
| Oarfish | Epic | open sea | Night, Dusk | All year | 120 | Glowbait, Legendary | 75 |

