A basic build guide for all classes (Bandit, Mystic, and Fighter) in ATLYSS.
ATLYSS: Class Build Guide
A straightforward guide to help you optimize builds for every class in ATLYSS. Credit: Jorvalt.
Mystic Build
The Mystic class is a spellcaster distinguished by its healing capabilities. This class specializes in wielding dedicated weapons, including scepters (one-handed) and bells (two-handed). |
The Golden Rule
In games with limited available slots for active abilities, there’s one primary rule to follow: Use your abilities, or lose them. If you find that you’re not using an ability often, it’s generally better to swap it out for one that you’ll get more use out of. Experiment with different abilities to see what you like and what you don’t.
Races
Your choice of race is mostly inconsequential as it only dictates the skill you start with permanently unlocked in your book. All racial skills can be learned through scrolls later on. I picked Kubold because I like Kobolds, and the Alacrity skill they have is particularly good for casters, enhancing spellcasting speed.
Stats
As a Mystic, your primary stat is Mind, which is what all of your class skills scale off. So, focus most of your points here. I highly recommend investing at least a few points in Vitality, as this helps you avoid being easily flattened by weak attacks. Personally, I allocate 2 points to Mind and 1 point to Vitality with every stat bump, but you can adjust this according to your preferences. I don’t recommend putting points into Dexterity just for the crit chance, as gear can provide enough crit without investing in this stat.
Mystic Skills
Skill | Description |
---|---|
Fluxbolt | Core single-target damage spell. Reliable and strong, but not great on multiple targets unless they’re grouped tightly together. |
Fluxspear | Deals decent damage and stuns targets. Useful for controlling the battlefield, especially on multiple targets. |
Cross | Multi-target spell that also debuffs enemies, causing them to take more magic damage. The knockback effect can sometimes be inconvenient if you want enemies grouped together. |
Nova | Similar to Cross but with a bit more damage. However, Cross’s debuff makes it more useful overall. |
Prism | Shields allies but the shielding is flat and doesn’t scale, making it less useful. Good for extreme builds like all-Mind, no-Vitality. |
Imbue | Buff skill, essential for extra stats. Highly recommended, especially in non-coordinated groups. |
Restora | Heal skill that is incredibly strong. A must-have for self-sustain and team support. |
Blink | Provides extra mobility and is a passive skill. Highly recommended due to its low MP cost and utility. |
Manaflow | Not as useful as it might seem. While it increases MP regen speed, it doesn’t affect the regen delay. Consider other MP management options. |
Classless Skills
Skill | Description |
---|---|
Life Tap | Provides near-infinite mana. Essential for constant casting—just use it to restore health and keep casting Fluxbolt without worrying about running out of mana. |
Divine | An AoE that damages enemies and heals allies. Currently overpowered, expect a nerf. A great addition to any build for both damage and healing. |
Siphon Leech | Another recovery skill that provides good sustain. It’s a possible alternative to Divine or can be used alongside it to add tankiness and more healing. |
Alacrity | Instantly casts your next spell for free after a cooldown. This skill is broadly useful and can be a game-changer in fast-paced combat. |
My Personal Build
Category | Skills |
---|---|
Actives | 7/7 Fluxbolt 4/4 Restora 1/3 Life Tap 3/3 Divine 5/5 Imbue 3/3 Alacrity |
Passives | 3/3 Bell Mastery 3/3 Blink |
I focus on using bells exclusively in this build. The main rotation involves keeping Imbue up at all times, spamming Fluxbolt for single-target damage, and using Restora to heal. When mana runs out, I use Life Tap to regenerate it quickly. Alacrity ensures that my next spell is instantly cast, and Divine provides extra healing when needed, helping with self-sustain.
Fighter Build
The Fighter class is a melee-focused warrior specializing in melee (one-handed), heavy melee (two-handed), and polearms (two-handed, longer reach). With skills on medium to long cooldowns, Fighters rely heavily on weapon use. Paradoxically, despite being the tank role, they offer less self-sustain than other classes. |
The Golden Rule
In games with limited available slots for active abilities, there’s one primary rule to follow: Use your abilities, or lose them. If you find that you’re not using an ability often, it’s generally better to swap it out for one that you’ll get more use out of. Experiment with different abilities to see what works best for you and what doesn’t.
Races
Your choice of race is mostly inconsequential as it only determines which skill you start with permanently unlocked in your book. All racial skills can be learned later via scrolls. I picked Chang because I enjoy playing mousegirls, and the Sturdy skill they possess is very useful for a tanking playstyle. It provides additional tankiness, which is crucial for close-quarters combat.
Stats
As a Fighter, your primary stat is Strength, which is what all of your class skills scale off. Since you’re going to be up close and personal with enemies, Vitality is also very important for survivability. In fact, I went with a full Vitality build for fun, and it worked surprisingly well. I highly recommend focusing on these two stats. Other stats, like Dexterity or Mind, don’t have much impact on the Fighter class, so they can be ignored.
Fighter Skills
Skill | Description |
---|---|
Stomp | A basic AoE skill that slows enemies and reduces their defense. Very useful for crowd control and debuffing enemies. |
Rage | Buff skill that increases your effectiveness. Highly recommended unless you’re in a coordinated group with multiple classes stacking buffs. |
Lethal Strike | A mobility skill that lets you quickly strike, but the damage isn’t significant enough to justify taking it for most builds. |
Blood Gush | A damage-over-time skill that’s excellent for sustained damage, making it a great option for Fighters who want to apply pressure over time. |
Cyclone | Very strong ability that deals high damage when you trap enemies in the spin. Requires two-handed weapons. Great for AoE damage if used correctly. |
Shield Bash | Stuns enemies and can hit multiple targets when they’re grouped together. Recommended for shield builds, as it adds some defensive utility and decent damage. |
Bulwark | Passive skill that reduces stamina cost from blocking and improves parrying, making it highly beneficial for tanky builds. |
Reflect | Passive skill that reflects damage when using a shield. Good for one-point investment but only useful if you’re using a shield. |
Classless Skills
Skill | Description |
---|---|
Sturdy | Great tanking ability that grants you 8 seconds of auto-parry, making you nearly invulnerable during that time. However, some attacks (like projectiles) still get through. |
Inner Focus | Guarantees a crit on your next attack. This is a strong skill when combined with high-damage abilities or AoE attacks for extra burst. |
Recovery | The only self-healing skill you’ll get, outside of consumables. Provides essential healing in a pinch. |
My Personal Build
Category | Skills |
---|---|
Actives | 4/4 Stomp 6/6 Rage 4/4 Blood Gush 5/5 Cyclone 5/5 Recovery 3/3 Sturdy |
Passives | 4/4 Bulwark 2/2 Heavy Melee Mastery |
For my build, I use two-handed weapons exclusively. My core strategy is to keep Rage up at all times and use my actives on cooldown. Stomp and Blood Gush are great for AoE and sustained damage, while Cyclone provides strong burst when enemies are grouped. I use Sturdy when I need to give myself some breathing room to keep the pressure on enemies. When low on health, I use Recovery to heal and continue the fight. Bulwark ensures that I can block effectively, and Heavy Melee Mastery boosts my overall damage with two-handed weapons.
Bandit Build
The Bandit is the third and final currently available class, embodying the classic “rogue” archetype. It emphasizes mobility, evasion, and powerful physical skills, with dedicated weapons including katars (two-handed) and bows (two-handed). |
The Golden Rule
In games with limited active ability slots, the key rule is simple: Use your abilities or lose them. If you’re not using an ability often, it’s better to swap it out for something you’ll make more use of. Don’t hesitate to experiment-try different setups, discover what works for you, and refine your playstyle.
Races
Your race choice has minimal impact, as it only determines the skill permanently unlocked in your book. All racial skills can also be learned via scrolls.
For this build, I chose Byrdle, both because I like cute birds and for their racial ability, Inner Focus, which is excellent for Bandit.
Stats
As a Bandit, your primary stat is dexterity, which scales all your class skills. Focus on dexterity for optimal performance.
- Vitality: Invest some points to boost your health, especially if you’re leaning towards melee.
- Mind: Generally unnecessary for Bandits.
- Strength: Avoid investing here-it only provides +1 stamina per 5 points, and stamina can be sufficiently boosted through gear and leveling.
Bandit Skills
Skill | Description |
---|---|
Venom Shot | Single-target damage skill for ranged weapons. Bread and butter for ranged builds. |
Killer Jab | Melee equivalent of Venom Shot for close-range combat. |
Volley | AoE ranged attack with charge time. Less effective if enemies are moving; better with a tank. |
Pay Day | Melee skill that stuns enemies, dashes through them, and drops currency. Stuns are highly useful. |
Bomb Trap | AoE bomb that explodes on placement. Great for groups but harder to use when playing solo without a tank. |
Mist Veil | Defensive ability granting invisibility and healing over 12 seconds. Flat healing of 60 at max rank; useful but could scale better. |
Devious Signet | Buff skill that’s almost mandatory unless another party member provides the same buff. |
Agile Technique | Passive skill that boosts mobility. Highly recommended for kiting and repositioning. |
Classless Skills
Skill | Description |
---|---|
Inner Focus | Guarantees a critical hit on your next attack. Pairs well with any single-hit abilities. |
Leg Up | Enhances mobility, stacking well with Agile Technique for highly mobile gameplay. |
Spread Shot | Decent AoE option for dexterity builds and a viable alternative to Volley. |
My Personal Build
Category | Skills |
---|---|
Actives | – 6/6 Venom Shot – 4/4 Pay Day – 4/4 Bomb Trap – 4/4 Mist Veil – 6/6 Devious Signet – 3/3 Inner Focus |
Passives | – 3/3 Agile Technique – 3/3 Ranged Mastery – 2/2 Katar Mastery |
Playstyle
I focus mainly on ranged combat (because I prefer a safer approach). Keep Devious Signet active at all times. Use Venom Shot and Bomb Trap on cooldown, and combo Pay Day with Bomb Trap to target groups effectively. Mist Veil is my go-to for survivability when things get dicey. Agile Technique combined with ranged attacks allows me to dash around and kite enemies efficiently.