The game keeps the benefits of higher-level hideout modules hidden until you unlock the preceding level.
ZERO Sievert: Levels of Hideout Modules
I’ve gathered all the descriptions in one place.
Ammo Producer
Level 1-4
- Provide scrap ammo everyday
- Craft more type of ammunition
Bedroom
Level 1
- Energy restore rate +50%
- Hunger and thirst decrease rate -40%
- Restore wounds rate +50%
- Restore HP rate +50%
- Restore radiation rate +50%
Level 2
- Energy restore rate +100%
- Don’t decrease hunger and thirst while sleeping
- Restore wounds rate +100%
- Restore HP rate +300%
- Restore radiation rate +300%
Forge
Level 1
- Provide scrap material every day
Level 2
- Provide scrap material, weapon and armor every day
Level 3
- Provide scrap material, weapon and armor every day
- Allows you to scrap items during hunts but you get 50% fewer items
Garden
Level 1-2
- Provide scrap medication and scrap food everyday
Gym
Level 1
- Stamina +10
- +3kg max carried weight
- Fatigue decrease rate -20%
Level 2
- Stamina +20
- +6kg max carried weight
- Fatigue decrease rate -50%
Infirmary
Level 1
- Allows you to craft more medication item
- -10% bleeding chance
Level 2
- Allows you to craft more medication item
- -15% bleeding chance
- Heal 2 HP per minute
- Heal 0.1 radiation per minute
Level 3
- Allows you to craft more medication item
- -30% bleeding chance
- Heal 5 HP per minute
- Heal 0.2 radiation per minute
Kitchen
Level 1
- Allows cooking basic meals
- Hunger and thirst decrease 15% slower
- +50% positive effect of hunger and thirst
- -25% negative effect of hunger and thirst
Level 2
- Allows cooking all meals
- Hunger and thirst decrease 30% slower
- +100% positive effect of hunger and thirst
- -50% negative effect of hunger and thirst
Recycling Center
Level 1
- Gain +15% material when you scrap an item
Level 2
- Gain +40% material when you scrap an item
Scavenger
Level 1-2
- Gives away random items every day
Shooting Range
Level 1
- Weapon damage +3%
- Weapon mastery exp +10%
Level 2
- Weapon damage +5%
- Weapon mastery exp +20%
Workshop
Level 1
- You can repair weapons and armor in the craftbench
Level 2
- Repair an item requires 25% less materials