Void Sols guide: Fish locations, timed room codes, and key mechanics.
Void Sols: Complete Guide
Discover essential guides and tips for Void Sols.
All Fish Locations in Void Sols
The locations of all of the fish found so far in the game.
Angler Trading Station
In the Forest you can find a Angler willing to trade fish for Tokens. These tokens can then be used to buy the anglers goods.
The fish can be caught with the fishing rod secondary weapon, and each fish trades for 2 tokens. Once the fish have been traded to the Angler, they will appear in the pond south of the trader.
The items the Angler has for trade are:
- Sol Crystal Parts – 2 Tokens
- Sol Crystal Parts – 2 Tokens
- Key – 3 Tokens
- Silver Pouch Artifact – 3 Tokens
- Frying Pan Main Weapon – 4 Tokens
- Max Health Potion Upgrade – 4 Tokens
Note: The key opens a shack in the south of the village that contains 2 items. The shack can be found here:
Note 2: The artifact gives you an extra usable item for your consumables.
To buy everything you would need 9 fish in total. This guide contains the locations of the 9 fish.
Forest
1 Fish can be found on a bridge in the forest.
Mine
1 Fish can be found in the lower levels of the Mine.
Swamp
1 Fish can be found in the south of the swamp.
1 Fish can be found when standing on a pipe bridge to the east of the swamp.
Mountain Underpass
1 Fish can be found in the west of the Mountain Underpass.
Mountain Peak
1 fish can be found in a secret wooden path to the east of the mountain peak.
Cultist Base
1 Fish can be found in the lowest level of the Cultist Base.
Apex Outskirts
1 Fish can be found in the north east of the apex outskirts.
Apex
1 fish can be found in a hidden room in the east section of the Apex.
All Timed Room Codes in Void Sols
After killing the boss of the supermax prison, you get a key. It allows you access to that room connected to the prison courtyard.
Northwest of the timer room, bottom of the security room, there’s a locked door saying you need the codebearer ritual. There are four enemies around it. Make sure you know where it is.
To unlock the door in the timed room, you must input a code on the rocks. To activate these rocks, perform a ritual involving the weapon symbols in the room and defeat an enemy behind the codebearer ritual room.
Here’s how to do it:
- Wait for the timer to reset, giving you the full 5 minutes.
- Select any “weapon” symbol on the ground, which will show four numbers. Start with the hammer if it’s available.
- At the checkpoint above the timer room, change your weapon and reset your stats to match the weapon symbol and the numbers.
- Go to your chosen symbol and activate it. It will turn green.
- Rush to the locked ritual area. The door can now be unlocked. Note: you move faster with an empty stamina gauge.
- Inside, you’ll encounter a scythe enemy. Defeat it to reveal a rock symbol. Memorize it (or screenshot it).
- Return to the checkpoint above the timer room and activate it to reset and choose another symbol.
- Go back to the timer room, pick another weapon symbol, and repeat steps 3 to 6.
- Strike the rocks to the right of your selected weapon symbols until they display the corresponding rock symbol you saw after defeating the scythe enemy.
- Once you’ve completed this for all three weapon symbols, head to the door next to the timer room. This step is tricky since your stats will be limited, likely leaving you with just two. If you only have two symbols, input those first, then test each symbol on the final rock. Make sure to check the door with each symbol, as there’s no other indicator of success.
- Unlock the door and enjoy your loot.
List of Timed Room Codes
The door also hints at the possibility of calling for help from others in different timelines. This suggests that the codes should be fixed, shareable, and completable. I believe the symbols you see with the timer (the dots and dashes) are related to these codes.
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