Optimize your journey and find peace in Kaiju Princess 2 with this beginner’s guide and tips.
Kaiju Princess 2: Beginner Guide & Tips
Credit: Onee-San
This guide focuses on optimizing your playthrough, offering detailed notes on daily interactions without delving into every achievement or recipe, as those are straightforward.
Beginner Tips
Tip | Details |
---|---|
Save often | Make sure to save regularly as mistakes are inevitable. |
Use all your Action Points | Maximize your daily potential by using all Action Points each day. |
Watch out for mood | Managing mood is important in the early game (before Day 30). |
Buy all permanent/key items first | Prioritize purchasing key items that provide lasting benefits. |
Focus on one skill stat | Choose one stat to focus on (e.g., Power) and cook meals that boost it. |
In seggs mode, focus on awards | Unlock s*x-related awards early, as they provide helpful multipliers. |
Cook at least one meal per day | Cooking daily meals helps stack stat boosts for better progression. |
Early Game Strategy
This section covers the early game and the core gameplay loop after completing the tutorial, which ends on Day 5. During this phase, ensure you use all your AP daily.
Once the tutorial wraps up, the main progression focuses on leveling one stat: Power, Agility, or Intelligence. Choose a stat to prioritize (e.g., Power) and follow this routine:
- Explore new planets twice per day.
- Cook dishes that enhance your selected stat.
When copulating, prioritize actions with multiplier bonuses for better rewards. After defeating a planet’s boss, don’t immediately move to the vacation phase. Instead, repeat the loop: explore planets, cook stat-boosting meals, and steadily max out your chosen stat.
With this approach, you’ll achieve 100% success rates on all actions, making it easier to defeat new bosses on your first visit. However, keep in mind that bosses require specific key items, which reset your stat boosts. On a new planet, prioritize finding the path to these items. Once you have them, cook a dish to restore your boost-around 9% works well.
If you don’t succeed on your first attempt, cook three stat-boosting meals the next day and try again.
Optional Tip: On the final day before the Carnival event, use all your AP to cook meals and maximize stat boosts. For your remaining AP, you can choose any activity-I usually opted for one interaction (not seggs, though it’s an option) before heading to vacation.
Cooking
Cooking costs 2 AP, and you should aim to cook a meal related to your chosen stat at least once a day. This is important because cooking provides both a flat stat increase and, in some cases, a percentage boost. These percentage boosts stack additively, as shown below.
To gain a higher percentage boost, you can add other ingredients to enhance the effect. Refer to the gallery in the cooking UI to see which ingredients provide bonuses for your chosen stat. For example, if you’re focusing on Power, the relevant traits are Meat, Fungi, Other, Spicy, Seasoning, Heavy, Premium, and Essence.
Power boost dish example:
Whenever you unlock new recipes, cook each one at least once to make progress toward the recipe achievements.
Food Trait Table:
Stat | Ingredients |
---|---|
Power | Meat, Fungi, Other, Spicy, Seasoning, Heavy, Premium, Legendary, Essence |
Agility | Veggies, Insects, Fresh, Sour, Hot, Crispy, Sticky, Premium, Legendary, Essence |
Intelligence | Soft-boiled, Light, Bitter, Cold, Mushy, Specialty, Premium, Legendary, Essence |
Exploration
Exploration is simple: search each planet until you find the boss’s key item, then defeat the boss. Afterward, aim for 100% planet exploration.
Once a planet is fully explored, continue exploring twice daily to collect resources. This ensures a steady supply of materials for cooking and progression.
Copulation
Copulation plays a key role in gaining stat bonuses during the early and mid-game. Here are some essential tips:
Aspect | Details |
---|---|
Awards and Stat Bonuses | Focus on unlocking awards early (Days 1–20) for significant stat bonuses; less impactful late game. |
Mood Management | Crucial for maximizing gains early on, but becomes negligible in the late game. |
Relationship Bonuses | Remain valuable even as other bonuses diminish by mid to late game. |
Food Energy Bonus | Minor benefit since cooking meals daily sufficiently covers energy needs. |
Game UI Assistance | Provides clear guidance for interactions; prioritize seggs-related awards for progression. |
Advanced Syncing | Plan to sync the 4x orgasm award early, even before unlocking constraints, for optimal rewards. |
Important Notes
Golden Snail: Save your game around Day 9 or 10 before cooking the Golden Snail. Use this save to unlock the bad ending achievement. To do so, rest until the deadline and cancel the menu prompt when it appears. This unlocks the achievement and resets progress to Day 7 without affecting your playthrough.
Carnival Events: You don’t need to fail before each carnival to unlock END: The Best Partner II & III. These unlock after completing the game and feature the same cutscene as END: The Best Partner I.
Dress Events: When unlocking a new outfit, wear it for 3–4 days to trigger a new event. If it doesn’t appear, check the in-game memories section for specific requirements.
Days (Day-by-Day Interactions)
Day | Notes |
---|---|
Day 0 | Cooking: used all AP, 1 AP on interaction. |
Day 1 | 1 interaction. |
Day 2 | Explored twice, cooked a new recipe, 1 interaction for mood. |
Day 3 | Failed boss exploration, cooked baked snail and locust. |
Day 4 | Forced intercourse; lost all AP, moved to Day 5. |
Day 5 | Cooked potato soup; 1 massage, 1 head pat, 1 kiss; explored and retreated on boss. |
Day 6 | Explored 3 times, focused on Power stat, retreated on boss. |
Day 7 | Shop opened; saved for Membership. Fixed mood, explored, retreated on boss. |
Day 8 | Increased mood 3 times, defeated snail boss with 4 energy left. |
Day 9 | Split into two saves: one with Golden Snail eaten, one not eaten. Bad ending achieved by resting. |
Day 7 (repeat) | Cooked Golden Snail, bought Membership Card, explored twice, used interactions to level Breast & Mouth. |
Day 8 (repeat) | Explored twice, cooked jellyfish, seggs using hands to level V & C to level 1. |
Day 9 (repeat) | Explored twice, cooked potato soup, seggs using shallow peen for bonuses. |
Day 10 | Explored twice, used remaining AP for interaction, went on vacation. |
Day 11 | Bought hood & hot pot, explored new planet twice, cooked borscht, lost boss fight, then seggs. |
Day 12 | Cooked grilled shrooms & egg, explored once, interacted once, seggs. |
Day 13 | Explored twice, cooked borscht, spammed kiss in copulation for achievement. |
Day 14 | Explored once, cooked borscht & omurice, 1 interaction, seggs for V 10x achievement. |
Day 15 | Beat second planet boss, cooked Shining Dodo, unlocked M 10x, double orgasm sync for M & B pleasure. |
Day 16 | Explored twice, cooked omurice with enhancements, seggs for B 10x, worked toward 365 kiss achievement. |
Day 17 | Repeated Day 16, unlocked 365 kiss award, aimed for C 10x. |
Day 18-19 | Same as Day 17, focused on C pleasure in seggs. |
Day 20 | Explored once, cooked meal from Day 16 thrice, went on vacation. |
Day 21 | Bought Love Egg & Knife Set, defeated boss on new planet, cooked Beef Platter, explored, seggs for C 10x. |
Day 22 | 100% explored Planet 4, cooked Pork Chop Sandwich (custom) & Cosmic Squid. |
Day 23 | Explored twice, cooked Pork Chop, synced seggs for 4x orgasm, achieved M 30x & C 30x. |
Day 24-25 | Similar to Day 23, achieved B 30x, A 1x, & 100,000ml jizz. |
Day 26 | Achieved V 30x in seggs. |
Day 27-29 | Focused on A 10x & 30x achievements in seggs. |
Day 30 | Cooked Pork Chop from Day 22 four times, 1 interaction, went on vacation. |
Day 31 | Bought scarf & belt, explored Planet 5 for boss key, defeated boss, 100% explored Planet 5. |
Day 32 | Cooked Dragon Pot, explored twice, ended with seggs. |
Day 33 | Cooked 3 new dishes, explored once. |
Day 34 | Unlocked edging control, cooked custom Soup Dumpling meal, achieved 8x bust in seggs. |
Day 35-39 | Explored twice, cooked Day 34 meal, seggs for A 30x & 1M jizz awards. |
Day 40 | Used all AP for cooking, 1 interaction, 1 vacation. |
Day 41 | Bought massager, sofa, & kitchen set; explored thrice, defeated boss. |
Day 42 | Cooked 3 new dishes + King of Fruit, seggs. |
Day 43-49 | Explored twice, cooked custom Bubar meal, seggs. |
Day 50 | Cooked Bubar four times, 1 interaction, went on vacation. |
Day 51 | Bought Earthlings, explored for boss key, cooked for 9% boost, defeated boss, seggs for recovery. |
Day 52 | 100% explored Planet 6, cooked Baked Beetle. |
Day 53 | Cooked Veggie Jelly, Oyster, and Sushi. |
Day 54-59 | Explored twice, cooked custom Sushi meal, seggs or interaction. |
Day 60 | Explored twice, cooked once, 1 interaction, went on vacation. |
Day 61 | Bought bodysuit & golden needle, explored for boss key, cooked 9% boost meal, defeated boss, seggs. |
Day 62 | Explored once, cooked Shawarma, Koroyaki, & Buddha. |
Day 63-69 | Explored twice, cooked Koroyaki meal, final AP on seggs or interaction. |
Day 70 | Cooked Koroyaki four times, 1 interaction, went on vacation. |
Day 71 | Bought Training Method book, explored for boss key, cooked for 9% boost, defeated boss. |
Day 72 | Cooked Puff Soup, 100% explored, cooked Rainbow Ether, created new custom meal. |
Day 73-79 | Explored twice, cooked Day 72 meal, interacted, seggs, or rested. |
Day 80 | Cooked BBQ four times, 1 interaction, 1 vacation. |
Day 81-83 | Ending. |