Complete Evercursed Act I step by step, collect all 6 butterfly wings, and unlock the secret ending.
Evercursed Act I: Walkthrough Guide
To use an item, stand facing the spot that needs it, then select the item in your inventory. A QTE sequence is a quick time event you play with the arrow keys.
- Z: Confirm
- X: Open the menu
- Shift: Run
- C: Talk to Oliver (available later in the game)
Going for the Untouchable achievement? Save often so you can reload instead of taking a hit. Your lowest possible despair is 20% at the start and 15% once you meet Oliver.
Walkthrough: Part 1
- Change your clothes at the closet. The board with butterflies is a save point. Head left.
- Pet the cat.
![]() | Cat Whisperer Interact with the cat. |
- Try to go left, then come back and look under the bed.
- Grab the next part from the bookshelf above the TV.
- The last part is out on the balcony on the left.
- Go left.
- Throw a coin into the fountain (-Happiness).
![]() | Wish Maker Make a wish at the fountain. |
- Head into the theater on the left.
- Speak with Lucy and Kai, then finish the rehearsal.
![]() | Princess Junellia Complete the play rehearsal. |
- Return home and check the fridge.
- Interact with the plant to the left of the balcony door 8 times.
![]() | Feed me! See all hunger dialogues. |
- Take the tuna. While facing the sink, select it in your inventory.
- Use the drained tuna on the bowl.
- Pick up the mayonnaise and the relish, then add both to the bowl.
- Take the celery and chop it (spam Z), then put it in the bowl.
- Pick up the salt & pepper, add them to the bowl, then mix what is in the bowl.
- Take the tuna salad and use it on the table.
- When the game prompts you, check the window and close the curtains.
- Change your clothes, wash your face in the bathroom and go to bed.
- From now on, keep an eye on the Despair meter.
- Go up and enter the first door. Take the Bird from the bedside table and save at the butterfly.
- Exit, then go left, down and right into the next room. Take the Bolt Cutters from the box.
- Exit, go left and up, and enter the next room.
- Cut the chain on the door with the Bolt Cutters (spam Z).
- Grab the Plant Fertilizer from under the table.
- Take the Scissors from the board of taxidermy tools, then save at the butterfly.
- Exit and use the Bird on the painting with the bird silhouette.
- Go into the room on the left.
- Take the butterfly wings from the box (1/6).
- Use the Scissors on the meerkat (QTE sequence) to get the Gold Key.
![]() | Mr. Meerkat… Sorry, Mr. Meerkat… It’s nothing personal. |
- Get ready to run from the ghost as you leave this room, and head down.
- Watch out for the red eyes. If none of them hits you, it counts toward an achievement when you finish the game. Step a little closer to start the chase, then run off so they disappear. Enter the room on the right.
In this room, you can let every evil spirit hit you to get a game over.
![]() | Demonic Possession Fall into despair. |
- Now dodge all the evil spirits: lure them out, then leave through the door. Save at the butterfly.
- Open the door on the right with the Gold Key and take the Candle.
- Use the Plant Fertilizer on the plant in the corner and take the Bone Key.
- Take the Eye Emblem from the hat that blocks your way.
- Save in the next room.
- A chase starts. Run up to the door.
- Enter the first room on the right.
- Use the Bolt Cutters on Oliver (spam Z).
- Interact with the objects around the room.
- Press C to talk to Oliver.
- Exit and cut the chained door up and to the left with the Bolt Cutters (spam Z).
- Inside, take the butterfly wings on the left (2/6).
- Go deeper inside to learn about the dark room, then return to where you found Oliver.
- Save, then go back out to look for a scarf. On the way, watch for evil spirits and for a hand on the left wall near the patrolling spirits.
- Take the Scarf from the room on the right and start heading back.
- Use the Scarf to soak it in the glycerol. On the way back, you take control of Oliver.
- Take an Empty Bottle near the cracked wall.
- Push the barrels in this order: second column up, third column right, third column up.
- Use the Empty Bottle on the nitric acid barrel and choose 1/20. On the way back, you take control of Amelia again.
- Return to Oliver, talk to him and save. Use the Explosive Bottle on the cracked wall, light it with the Candle and run down.
![]() | DIY Bomb Expert Prepare a DIY bomb. |
- In the next room, press C to talk to Oliver twice. Take the magnet from the table.
- Exit left, go up and use the magnet on the first door on the right (QTE sequence).
- Take the Luminol from the right shelf and the butterfly wings from the bottom of the right table (3/6).
- Use the Luminol with the three vials and choose “Blue”.
- Head back toward the dark room. Save before you go: hands come out of the walls, and there are patrols and traps along the way.
- Save again and enter the dark room. Take the Silver Key from the table, then pick up the Mysterious Note.
- Exit down and go all the way around to open the green door with the Silver Key.
- Interact with the ritual notes. You take control of Oliver.
- Go into the dark room and find a Box of Candles in the long hall.
- Use the Box of Candles on the ritual circle. Take the Knife on the right and use it on the ritual bones.
- Choose “begin”. You take control of Amelia. From the herbs on the wall, choose “Burdock”.
- Use the Burdock on the pestle and mortar (spam the left and right arrow keys).
- Use the Ground Herb at the cauldron. You get the Clock Emblem. Go back to Oliver.
![]() | Rite of Passage Complete the ritual. |
- Take the Blood Key from the ritual bones. A chase starts: run up and to the right.
- Run into the first room.
Walkthrough: Part 2
- Take the butterfly wings from the left shelf (4/6).
- Talk to every mannequin in the room. Press C to talk to Oliver, then save.
- Exit and take a Hand Saw from the first door on the left.
- Exit, go down and left, and enter the door. Talk to the Elderly Man and save.
- Exit and go left, avoiding the patrolling guards. Interact with the picture (“You’re not her”).
- Be careful not to fall into the holes. Take the Child’s Drawing from the vase at the top right.
- Return to the jail and enter the code 610. Take the stuffed animal, then keep talking to the butler until the achievement unlocks.
![]() | Butler’s Dedication Learn the butler’s lore. |
- Enter the room on the right and choose “Yes”. You get the Bedroom Photo.
- Push the teddy bear all the way up.
- Push the wardrobe left three times, then all the way up.
- Take the Children’s Book from the bed and use it on the shelf.
- Push the blue stool down twice. Push the green stool left four times, down three times, left once and up once.
- Use the Child’s Drawing on the table. Talk to the clouds to get the Forget-Me-Not Seeds.
- Go back to the darts room and use the seeds on the empty plant pot. Play the piano (QTE sequence).
- Press C to talk to Oliver. Take the flowers, then the food plate on the right.
- Give these answers: 8, Black, Butler, Yes, It’s real.
- Take the food plate and use it on the top-left mannequin in the dining room. Use the Hand Saw on the white mannequin (spam Z).
- Use the Mannequin Leg on the fireplace to get a Small Key.
- Open the lockbox in Sophia’s wardrobe with the Small Key to get the Darts.
- Use the Darts on the Elderly Man to get the Graveyard Key. Choose “Refuse”.
- Get past the patrolling spirits and open the locked door with the Graveyard Key.
- Get ready to run from the chasing skulls. Use the flowers on the grave that has none.
![]() | Soul Soother The mannequin will never be alone again. |
- Take the butterfly wings from the top-left grave (5/6).
- On your way back, watch for the Hat Man coming out of the picture.
- Go back to the brown mannequin in the dining room and take the Skull Emblem.
![]() | Trio Complete Collect the 3 emblems. |
- Press C to talk to Oliver.
![]() | Oliver’s Mysteries Complete all the casual dialogues with Oliver. |
- Get ready to run to the jail. Then leave and go down.
- Place the emblems: Eye Emblem on the left, Clock Emblem in the middle, Skull Emblem on the right.
- Take the Soul Key from inside.
- Return to Sophia’s room and interact with the clouds.
![]() | Self Awareness Learn more about the clouds. |
- Take the butterfly wings from the spot where the teddy bear was (6/6).
![]() | Fragmented Butterflies Gather all the torn butterfly wings. |
- Save and go down.
- Escape the Hat Man. Open the locked door with the Soul Key and step through.
![]() | Eclosion Complete the nightmare. |
![]() | Cursed Fate Unlock the secret ending. |
This unlocks after the Oliver scene if you collected all 6 butterfly wings.
![]() | Untouchable Complete the game with the lowest despair possible. |
This unlocks after the credits if you never got hit.
















