Bandit Simulator TD: Job and Worker Progression Tree

Plan your worker jobs and class upgrades in Bandit Simulator TD, from Vagrant to the 16 final classes.

Bandit Simulator TD: Job and Worker Progression Tree


Progression Tree

Use this tree to plan jobs for your workers and fighters as they level up. Every class starts as a Vagrant. Each line shows the job or jobs that lead to the next class.

  • Colors: red is STR, green is AGI, and blue is INT. Uncolored classes have no stat marked.
  • Damage types: some classes show Physical, Pierce, or Spell under their name.
  • Dotted lines: these links have no job listed.

The same tree as a table. A dash means the diagram shows no stat or damage type for that class.

ClassStatDamageNext classes (job)
Vagrant—PhysicalThug (Build, Chop, Drill); Villager (Tech, Brew, Forge, Craft, Farm, Mine)
Thug—PhysicalBandit (Build, Chop); Thief (Drill)
Villager—PhysicalScholar (Tech, Brew); Worker (Forge, Craft, Farm, Mine)
BanditSTRPhysicalBrigand (Build); Butcher (Chop)
ThiefAGIPierceArcher (dotted line); Flying Thief (Drill)
ScholarINTSpellSecretary (Tech); Alchemist (Brew)
Worker——Artisan (Forge, Craft); Tenant (Farm, Mine)
BrigandSTR—Blade, STR (Build); Whirl, STR (dotted line)
ButcherSTR—Broad, STR (Chop); Mad, STR (dotted line)
ArcherAGI—Volley, AGI (dotted line); Bolter, AGI (dotted line)
Flying ThiefAGI—Shadow, AGI (Drill); Slinger, AGI (dotted line)
SecretaryINT—Ghost, INT (Tech); Poison, INT (dotted line)
AlchemistINT—Flame, INT (Brew); Frost, INT (dotted line)
Artisan——Forger, STR (Forge); Mechanic, AGI (Craft)
Tenant——Farmer, INT (Farm); Miner, AGI (Mine)