Plan your worker jobs and class upgrades in Bandit Simulator TD, from Vagrant to the 16 final classes.
Bandit Simulator TD: Job and Worker Progression Tree
Progression Tree
Use this tree to plan jobs for your workers and fighters as they level up. Every class starts as a Vagrant. Each line shows the job or jobs that lead to the next class.
- Colors: red is STR, green is AGI, and blue is INT. Uncolored classes have no stat marked.
- Damage types: some classes show Physical, Pierce, or Spell under their name.
- Dotted lines: these links have no job listed.

The same tree as a table. A dash means the diagram shows no stat or damage type for that class.
| Class | Stat | Damage | Next classes (job) |
|---|---|---|---|
| Vagrant | — | Physical | Thug (Build, Chop, Drill); Villager (Tech, Brew, Forge, Craft, Farm, Mine) |
| Thug | — | Physical | Bandit (Build, Chop); Thief (Drill) |
| Villager | — | Physical | Scholar (Tech, Brew); Worker (Forge, Craft, Farm, Mine) |
| Bandit | STR | Physical | Brigand (Build); Butcher (Chop) |
| Thief | AGI | Pierce | Archer (dotted line); Flying Thief (Drill) |
| Scholar | INT | Spell | Secretary (Tech); Alchemist (Brew) |
| Worker | — | — | Artisan (Forge, Craft); Tenant (Farm, Mine) |
| Brigand | STR | — | Blade, STR (Build); Whirl, STR (dotted line) |
| Butcher | STR | — | Broad, STR (Chop); Mad, STR (dotted line) |
| Archer | AGI | — | Volley, AGI (dotted line); Bolter, AGI (dotted line) |
| Flying Thief | AGI | — | Shadow, AGI (Drill); Slinger, AGI (dotted line) |
| Secretary | INT | — | Ghost, INT (Tech); Poison, INT (dotted line) |
| Alchemist | INT | — | Flame, INT (Brew); Frost, INT (dotted line) |
| Artisan | — | — | Forger, STR (Forge); Mechanic, AGI (Craft) |
| Tenant | — | — | Farmer, INT (Farm); Miner, AGI (Mine) |
