This detailed guide will help you locate Paul in every level of Antonblast.
Antonblast: All Paul Locations
Credit: Ambrosia Polyyolk Egg.
Each entry includes the level, location, and steps to find Paul, along with tips and challenges.
Entrance Hall (Lv. 1)
Boiler City (Lv. 1)
Starting easy! Head to Crossroads, the room just past the elevator. Find the Slot Machine near the entrance on top of the wall. Hammer Bounce on the Slot Machine, and follow the on-screen dialogue to an off-screen door. Paul is on the left in plain sight.
East Wing (Lv. 2-4)
Slowroast Sewer (Lv. 2)
This one ramps up the difficulty. Paul is only accessible at the end of the Happy Hour escape sequence. Before reaching Happy Hour, locate two key areas:
- Eel Alley: Head down/left from the exit ladder into an eel pool. Break the wall to reveal a door containing the Blue Spade Detonator.
- Water Displacency: Find the first RGB Brick Block and clear the path to Riverhead, where Paul is behind the Blue Spade Block.
Accessing these areas requires using the Green Clubs Detonator during Happy Hour.
Cinnamon Springs (Lv. 3)
This one’s simpler. Go to Wobbledrop Elevator, ascend, then immediately descend the shaft. Look for two small Anton Graffitis on the wall. Slide into the lower one to emerge inside the wall. Paul is directly above you-just jump to reach him.
Bomb Candy Mines (Lv. 4)
During Happy Hour, ascend The Main Vein. Jump down to the lower left platform and leap into the Green Scribble Graffiti. Inside the room, smash background objects to lower the foreground lava and reveal Paul.
West Wing (Lv. 5-7)
The Big Bath (Lv. 5)
During Happy Hour, jump over the Exit Elevator and head right to Tangerine Dream. Slide or crawl under the wall with red splatters. Enter the door to The Top of the Stairs, then move right to the Observation Deck to find Paul.
Concrete Jungle (Lv. 6)
Unavailable during Happy Hour. At Dynamite Duo’s Downhill Jam, ride the rail backward and jump while holding down to drop into a monkey’s embrace. Swing left to enter “Wind He Get Here?” where Paul awaits.
Pinball Mire (Lv. 7)
During Happy Hour in Rockslide Rumble, roll uphill after the first jump and drop off the wooden platforms. Roll as far up as possible to find Paul sitting there, easily accessible.
Top Floor (Lv. 8-10)
The Mad Mall (Lv. 8)
This is the 9th Paul I’ve found, and it’s been the most challenging so far. Levels 9, 11, and 12 are still ahead.
In The Ball Pit Maze, skip the drop leading to the exit dumpster. Instead, proceed to an area just before a wide open space with a dumpster that loops back on itself. Look for a way to climb up, and continue ascending until you reach the top. From there, head right to find a pillar of 1 Ton Weights.
Use an Atomic Blast (stomp) to break all the weights, revealing a pool. Swim to the bottom and push against the current, spamming attack to increase your speed. At the end, you’ll find Paul.
Crimson Factory (Lv. 9)
You’ll need precision or a good stock of health upgrades for this one-take your pick.
Head to Factory Furnace Funhouse and fly low through the jetpack section. Afterward, backtrack into the room and perform a Clutch Jump into a Hammer Bounce off an RGB Brick or a Flying Ballbuster (Mole) to reach some Climbable Jam on the ceiling.
From there, proceed left, using the Jam, enemies, and a 1 Ton Weight to platform your way into a hidden path in the ceiling. Follow the trail of Red Dice Switch blocks, and you’ll find a door leading to Paul.
The Mysterious Glasshouse (Lv. 10)
This one’s a bit tricky.
In Angel Tower, look for a one-tile-wide hole in the ceiling that you can access while in Angel Form. If you miss it, use the “Retry from Last Checkpoint” option in the pause menu to try again, though the setup can be tedious.
To help line up your jump, note that a single tile under the semisolid platform at the top of the tower is empty-though maneuvering into it can be challenging. Once inside the gap, hold left to avoid falling back down and enter the dumpster to the left.
Inside the static room, climb the vertical rainbow gradients, which act as ladders and semisolid platforms depending on their orientation. At the top, you’ll find Paul waiting.
Hell’s Waiting Room (Lv. 11-12)
Devilled Garden (Lv. 11)
During the Boombox Mission, skip over the Boombox, restart the section, and re-enter The Tower of Babble. Enter the mirror world and proceed to find Paul.
Hell Manor (Lv. 12)
Accessible only after finding all 11 Pauls and defeating Satan. During Happy Hour, jump over the elevator at the start and Hammer Bounce against the left wall to enter a side room. Complete the platforming gauntlet to find Paul.
Note: Hell Manor’s location is confirmed by developers in Summitsphere’s Discord, but further verification is pending. Good luck finding Paul!