Every level has 4 main collectibles that are of interest, which are as following:
Collectible
Info
Spirit
This one’s a freebie, unmistakably placed in the level and required to beat the game. Still needed for 100% completion, so it’s mentioned here.
Junk
Annie left her junk lying around—how rude! Go pick it up.
Spray Can
Lead-infused paint for these two bastards to cake themselves in. Disgusting.
Tape
Brulo’s long-lost tapes with funky tunes. They smell weird but can be played in the cassette room at his casino.
Boiler City
Collectible
Hints
Junk
That apartment in the intro looked cozy. Can you find a way back inside? Anton’s keys are missing, so you’ll have to go through the window. Use something to launch yourself in—hint: try slamming your head.
Spray Can
Roll it back. Bowl the track. It’s called Anton “Blast”-something has to explode first. Find a steep slope to transform into a rolling ball.
Tape
Some paths open only after the walls come down. Brulo blocks shift when the countdown begins. Dive into the sewers; detonator crates may have blocked your way earlier.
Slowroast Sewer
Collectible
Hints
Junk
An ominous door with no obvious way in looks suspicious. That platform is more than just for avoiding electrocution. Brute force will help.
Spray Can
This shark is incredible! It can break through walls. Look for a weighty wall out of reach, and time it just right to hit the platform.
Tape
Visible during normal progression. Use speed and expert timing to gain height. If you miss it, restart from the checkpoint and try again.
Cinnamon Springs
Collectible
Hints
Junk
The mountains have tempting nooks and crannies. Watch for flimsy wooden blockages. Don’t lose focus balancing on tiny platforms.
Spray Can
Tornado blocks in a vertical section? Take a tornado for a spin, then use precise platforming to reach it.
Tape
Shoddy construction placed steep slopes in the corners. The seal blocks the way again! You can jump in ball form to pass.
Bomb Candy Mines
Collectible
Hints
Junk
These bombs can’t be picked up. Slide them over the gap instead and prepare for a thrill.
Spray Can
A bomb wall blocks the way, and the crab won’t help. Backtrack to take the bomb transformation to where it isn’t supposed to be.
Tape
Found early in the level. Hammer vault on color brick walls to guarantee access to the other side.
The Big Bath
Collectible
Hints
Junk
A synchronized swimming session awaits behind a blocked door. That wall’s too hard to brute force with your hammer. Use a new method to clear weights.
Spray Can
Jumping into the mirror altered the room. Use this to access a previously unreachable area. Pay attention to what’s climbable.
Tape
Restless walls reveal secrets with enough persuasion. Run left and right to keep your bearings-or find cool tunes.
Concrete Jungle
Collectible
Hints
Junk
Dive into the dumpster jungle. Where the junk is hidden, the pippos likely know best—they’re nearby. Check walls for ancient-looking relics.
Spray Can
Don’t just swing and grind above the jungle floor-explore below. Act fast; the paint can is only available after the clock starts ticking!
Tape
Jelly sends you flying to devious secrets. After picking up the spirit, backtrack to uncover more.
Pinball Mire
Collectible
Hints
Junk
Found early in the level before entering the outhouse with Satan pictures. Look for cracks in ceilings, excluding outhouses. One crack is above a regenerative block.
Spray Can
Bounce off a pinball shot to reach it. The entrance to the spray can room is hidden before the Happy Hour Detonator room.
Tape
Roll fast like Sonic and stick to higher paths. Don’t go further where you squashed Danton—backtrack for secrets.
The Mad Mall
Collectible
Hints
Junk
Leap to the rooftops. Check the shooting gallery for a lone empty drinking cup.
Spray Can
Avoid the gremlin dudes in the blue area—they missed this one. The spray can room entrance is near where you blasted goblins.
Tape
The door to the tape is near the red shopping area. Play ball to reach it, just as you knocked down pins earlier.
Crimson Factory
Collectible
Hints
Junk
Fall into a pit without green fire—this is the only place without death pits. Don’t overthink how to get there.
Spray Can
The factory’s age shows in its walls. Squint to spot cracks. Ram into walls to find the can, not far from the junk.
Tape
Dropped into garbage by a jetpack? Backtrack for the secret. Keep backtracking if needed; rammed walls may have affected your memory.
The Mysterious Glasshouse
Collectible
Hints
Junk
Annie’s Punch Ball trophy is in plain sight during normal progression. Use speed for platforming challenges.
Spray Can
Two piranha platforms lead right. Use a hammer vault to reach them. Follow room names for hints.
Tape
Pool is the key. Use the 8-ball to break through explosive green boxes. The ball must go low to uncover the secret.
Devilled Gardens
Collectible
Hints
Junk
Moontis seems too tall for a small room. After sending the red guy to change the clock, avoid intruding for his possessions.
Spray Can
Use the mech suit to carefully prune hedges, avoiding screams.
Tape
A cement cannon leads the way. Slam-dunk past heavy obstacles for the reward.
Hell Manor
Collectible
Hints
Junk
All collectibles are in plain sight. Focus on one challenge room per run; you don’t need to get everything in one go.
Spray Can
Same as above.
Tape
Failures don’t require restarting the level. Re-enter the room to reset the crates and try again.